junglejourney

changeset 167:6891db0d1a93

Hopefully fixed the unfinished explosion bug.
author David Boddie <david@boddie.org.uk>
date Mon Sep 19 20:35:19 2011 +0200
parents c33b1bdd2607
children 43f7143d39a1
files TODO.txt mapcode.oph
diffstat 2 files changed, 6 insertions(+), 6 deletions(-) [+]
line diff
     1.1 --- a/TODO.txt	Mon Sep 19 00:27:17 2011 +0200
     1.2 +++ b/TODO.txt	Mon Sep 19 20:35:19 2011 +0200
     1.3 @@ -1,6 +1,5 @@
     1.4  To Do
     1.5  
     1.6 -Ensure that each scenery explosion finishes before the next starts.
     1.7  Add last two enemy sprite sets.
     1.8  Nice to have: analogue joystick support.
     1.9  Nice to have: make one of the enemies have different movement.
    1.10 @@ -10,3 +9,4 @@
    1.11  Things to look out for
    1.12  
    1.13  A high score not causing the high score screen to be activated.
    1.14 +Ensure that each scenery explosion finishes before the next starts.
     2.1 --- a/mapcode.oph	Mon Sep 19 00:27:17 2011 +0200
     2.2 +++ b/mapcode.oph	Mon Sep 19 20:35:19 2011 +0200
     2.3 @@ -2207,7 +2207,7 @@
     2.4      cmp #0
     2.5      bne check_fire_key_exit
     2.6  
     2.7 -    lda #15
     2.8 +    lda #16
     2.9      sta $578d
    2.10  
    2.11      jmp create_projectile   ; optimise away the rts
    2.12 @@ -2958,7 +2958,7 @@
    2.13      ldx #0
    2.14      jsr play_sound
    2.15  
    2.16 -    lda #15                     ; prevent the player from firing a new
    2.17 +    lda #16                     ; prevent the player from firing a new
    2.18      sta $578d                   ; projectile until the explosion has finished
    2.19  
    2.20      move_projectile_left_exit:
    2.21 @@ -3078,7 +3078,7 @@
    2.22      ldx #0
    2.23      jsr play_sound
    2.24  
    2.25 -    lda #15                     ; prevent the player from firing a new
    2.26 +    lda #16                     ; prevent the player from firing a new
    2.27      sta $578d                   ; projectile until the explosion has finished
    2.28  
    2.29      move_projectile_right_exit:
    2.30 @@ -3183,7 +3183,7 @@
    2.31      ldx #0
    2.32      jsr play_sound
    2.33  
    2.34 -    lda #15                     ; prevent the player from firing a new
    2.35 +    lda #16                     ; prevent the player from firing a new
    2.36      sta $578d                   ; projectile until the explosion has finished
    2.37  
    2.38      move_projectile_up_exit:
    2.39 @@ -3298,7 +3298,7 @@
    2.40      ldx #0
    2.41      jsr play_sound
    2.42  
    2.43 -    lda #15                     ; prevent the player from firing a new
    2.44 +    lda #16                     ; prevent the player from firing a new
    2.45      sta $578d                   ; projectile until the explosion has finished
    2.46  
    2.47      move_projectile_down_exit: