junglejourney
changeset 167:6891db0d1a93
Hopefully fixed the unfinished explosion bug.
| author | David Boddie <david@boddie.org.uk> |
|---|---|
| date | Mon Sep 19 20:35:19 2011 +0200 |
| parents | c33b1bdd2607 |
| children | 43f7143d39a1 |
| files | TODO.txt mapcode.oph |
| diffstat | 2 files changed, 6 insertions(+), 6 deletions(-) [+] |
line diff
1.1 --- a/TODO.txt Mon Sep 19 00:27:17 2011 +0200 1.2 +++ b/TODO.txt Mon Sep 19 20:35:19 2011 +0200 1.3 @@ -1,6 +1,5 @@ 1.4 To Do 1.5 1.6 -Ensure that each scenery explosion finishes before the next starts. 1.7 Add last two enemy sprite sets. 1.8 Nice to have: analogue joystick support. 1.9 Nice to have: make one of the enemies have different movement. 1.10 @@ -10,3 +9,4 @@ 1.11 Things to look out for 1.12 1.13 A high score not causing the high score screen to be activated. 1.14 +Ensure that each scenery explosion finishes before the next starts.
2.1 --- a/mapcode.oph Mon Sep 19 00:27:17 2011 +0200 2.2 +++ b/mapcode.oph Mon Sep 19 20:35:19 2011 +0200 2.3 @@ -2207,7 +2207,7 @@ 2.4 cmp #0 2.5 bne check_fire_key_exit 2.6 2.7 - lda #15 2.8 + lda #16 2.9 sta $578d 2.10 2.11 jmp create_projectile ; optimise away the rts 2.12 @@ -2958,7 +2958,7 @@ 2.13 ldx #0 2.14 jsr play_sound 2.15 2.16 - lda #15 ; prevent the player from firing a new 2.17 + lda #16 ; prevent the player from firing a new 2.18 sta $578d ; projectile until the explosion has finished 2.19 2.20 move_projectile_left_exit: 2.21 @@ -3078,7 +3078,7 @@ 2.22 ldx #0 2.23 jsr play_sound 2.24 2.25 - lda #15 ; prevent the player from firing a new 2.26 + lda #16 ; prevent the player from firing a new 2.27 sta $578d ; projectile until the explosion has finished 2.28 2.29 move_projectile_right_exit: 2.30 @@ -3183,7 +3183,7 @@ 2.31 ldx #0 2.32 jsr play_sound 2.33 2.34 - lda #15 ; prevent the player from firing a new 2.35 + lda #16 ; prevent the player from firing a new 2.36 sta $578d ; projectile until the explosion has finished 2.37 2.38 move_projectile_up_exit: 2.39 @@ -3298,7 +3298,7 @@ 2.40 ldx #0 2.41 jsr play_sound 2.42 2.43 - lda #15 ; prevent the player from firing a new 2.44 + lda #16 ; prevent the player from firing a new 2.45 sta $578d ; projectile until the explosion has finished 2.46 2.47 move_projectile_down_exit:
