junglejourney
changeset 212:66abf7c5cf63 1.0
Fixed a bug that caused too many types of enemy to be introduced
on each level.
| author | David Boddie <david@boddie.org.uk> |
|---|---|
| date | Sun Oct 09 02:44:28 2011 +0200 |
| parents | 22f3848d28c7 |
| children | 1a36fae229c2 |
| files | loader.oph mapcode.oph |
| diffstat | 2 files changed, 8 insertions(+), 3 deletions(-) [+] |
line diff
1.1 --- a/loader.oph Sun Oct 09 02:13:06 2011 +0200 1.2 +++ b/loader.oph Sun Oct 09 02:44:28 2011 +0200 1.3 @@ -117,8 +117,8 @@ 1.4 code_block: .byte <code_file_name, >code_file_name 1.5 .byte $00, $1e, 0, 0 1.6 .byte $00, $1e, 0, 0 1.7 - .byte $30, $20, 0, 0 1.8 - .byte $30, $3e, 0, 0 1.9 + .byte $35, $20, 0, 0 1.10 + .byte $35, $3e, 0, 0 1.11 1.12 init_load_window_vdu_bytes: .byte 28,0,30,19,27 1.13
2.1 --- a/mapcode.oph Sun Oct 09 02:13:06 2011 +0200 2.2 +++ b/mapcode.oph Sun Oct 09 02:44:28 2011 +0200 2.3 @@ -2304,7 +2304,12 @@ 2.4 emerge_type_ok: 2.5 cmp $5781 ; only allow the appropriate enemies for this level 2.6 bmi emerge_type_exit 2.7 - 2.8 + beq emerge_type_reduce 2.9 + 2.10 + sec 2.11 + sbc #1 2.12 + 2.13 + emerge_type_reduce: 2.14 sec 2.15 sbc $5781 2.16 clc
