junglejourney
changeset 240:42c8701f4bc7 1.1.4
Fixed an error in a collision detection mask, as reported by Kees.
| author | David Boddie <david@boddie.org.uk> |
|---|---|
| date | Thu Oct 11 19:58:04 2012 +0200 |
| parents | 7d86294c2ad1 |
| children | 2fbbf90956db |
| files | documents/collisions.txt mapcode.oph |
| diffstat | 2 files changed, 2 insertions(+), 2 deletions(-) [+] |
line diff
1.1 --- a/documents/collisions.txt Thu Oct 11 19:53:34 2012 +0200 1.2 +++ b/documents/collisions.txt Thu Oct 11 19:58:04 2012 +0200 1.3 @@ -58,7 +58,7 @@ 1.4 above: above: above: 1.5 dy: 0 11100000 $e0 dy: 0 1111?000 $f8 dy: 0 11111111 $ff 1.6 1 00111000 $38 1 0011111? $3f 1 00111111 $3f 1.7 - 2 00001110 $e0 2 00001111 $0f 2 00001111 $0f 1.8 + 2 00001110 $0e 2 00001111 $0f 2 00001111 $0f 1.9 3 00000011 $03 3 00000011 $03 3 00000011 $03 1.10 1.11 below: below:
2.1 --- a/mapcode.oph Thu Oct 11 19:53:34 2012 +0200 2.2 +++ b/mapcode.oph Thu Oct 11 19:58:04 2012 +0200 2.3 @@ -4074,7 +4074,7 @@ 2.4 ; Player and enemy share the same tile or player is on the tile below. 2.5 player_collision_mask_below: .byte $ff, $3f, $0f, $03 2.6 2.7 -projectile_collision_mask_below: .byte $e0, $38, $e0, $03 2.8 +projectile_collision_mask_below: .byte $e0, $38, $0e, $03 2.9 2.10 ; Player is above or on the same tile, enemy is below, checking the overlap in 2.11 ; the lower tile.
