junglejourney

view tapecode.oph @ 216:cdceac4f5ea8

Started working on a ROM-based version of the game. Removed a generated file.
author David Boddie <david@boddie.org.uk>
date Sun Oct 16 18:25:22 2011 +0200
parents 3ae571b43ba0
children
line source
1 ; Copyright (C) 2011 David Boddie <david@boddie.org.uk>
2 ;
3 ; This program is free software: you can redistribute it and/or modify
4 ; it under the terms of the GNU General Public License as published by
5 ; the Free Software Foundation, either version 3 of the License, or
6 ; (at your option) any later version.
7 ;
8 ; This program is distributed in the hope that it will be useful,
9 ; but WITHOUT ANY WARRANTY; without even the implied warranty of
10 ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 ; GNU General Public License for more details.
12 ;
13 ; You should have received a copy of the GNU General Public License
14 ; along with this program. If not, see <http://www.gnu.org/licenses/>.
16 .org $1e00
17 .include "mapcode.oph"
19 tile_addresses_low: .byte $00, $60, $c0, $00, $60, $c0, $20
20 tile_addresses_high: .byte $54, $54, $54, $50, $50, $50, $51
22 player_direction_chars_low: .byte $00,$30,$60,$90,$c0,$f0,$20,$50, $80,$b0,$e0,$10
23 player_direction_chars_high: .byte $3f,$3f,$3f,$3f,$3f,$3f,$40,$40, $40,$40,$40,$41
25 enemy_direction_chars_low: .byte $c0,$00,$40,$80,$c0,$00,$40,$80
26 enemy_direction_chars_high: .byte $41,$42,$42,$42,$42,$43,$43,$43
28 emerge_explode_chars_low: .byte $c0,$00,$40,$80,$c0,$00,$40,$80
29 emerge_explode_chars_high: .byte $4b,$4c,$4c,$4c,$4c,$4d,$4d,$4d
31 item_chars_low: .byte $c0,$00,$40,$80,$c0,$00,$40,$80,$c0
32 item_chars_high: .byte $4d,$4e,$4e,$4e,$4e,$4f,$4f,$4f,$4f
34 projectile_chars_low: .byte $40,$50,$60,$70,$80,$90,$a0,$b0
35 .alias projectile_chars_high $41