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| rev 241:
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Sun Mar 02 01:52:49 2014 +0100
David Boddie
Simplified the code a little.
Sat Mar 01 16:44:14 2014 +0100
David Boddie
Added extra header bytes to specify the compression type of each block.
Thu Feb 27 21:39:43 2014 +0100
David Boddie
Added a compression module to try out some simple algorithms.
Sun Feb 23 00:45:27 2014 +0100
David Boddie
Modified the alternative brick images.
Sat Feb 22 23:52:33 2014 +0100
David Boddie
Updated the level data.
Sat Feb 22 23:52:18 2014 +0100
David Boddie
Hopefully fixed tile checking for negative x coordinates.
Mon Feb 10 01:18:22 2014 +0100
David Boddie
Added a little animation at the start and top of jumps.
Sat Feb 08 19:50:17 2014 +0100
David Boddie
Added code to change the palette on the BBC Micro.
Thu Feb 06 23:40:54 2014 +0100
David Boddie
Indicate the amount of free memory for various sections of code and data.
Thu Feb 06 23:11:25 2014 +0100
David Boddie
Made an attempt to fix the problem where monsters just off the left
Mon Oct 28 00:06:52 2013 +0100
David Boddie
Allocated more memory for level data.
Sun Oct 27 19:37:53 2013 +0100
David Boddie
Split monster updates across frame updates.
Thu Oct 24 23:39:38 2013 +0200
David Boddie
Tidied up comments.
Fri Oct 18 00:34:53 2013 +0200
David Boddie
Updated the to do list.
Fri Oct 18 00:34:31 2013 +0200
David Boddie
Removed redundant clc instructions in order to save memory.
Sun Oct 06 20:21:34 2013 +0200
David Boddie
Updated the map to include monsters with specific motions.
Sun Oct 06 20:20:55 2013 +0200
David Boddie
Exposed the axis of motion for each monster in the editor via a context menu.
Sun Oct 06 20:19:45 2013 +0200
David Boddie
Reduced code size.
Sun Oct 06 20:19:32 2013 +0200
David Boddie
Reduced code size.
Sun Oct 06 19:51:44 2013 +0200
David Boddie
Indentation fix.
Sun Oct 06 19:51:30 2013 +0200
David Boddie
Gave monsters initial directions that cause them to move towards
Sun Oct 06 02:09:51 2013 +0200
David Boddie
Defined another wall sprite to use instead of an unused door sprite.
Sun Oct 06 01:56:16 2013 +0200
David Boddie
Ensured that monsters don't collect objects and open doors by setting
Fri Oct 04 21:02:13 2013 +0200
David Boddie
Fixed a bug that caused monsters to change type when changing direction.
Mon Sep 30 00:37:38 2013 +0200
David Boddie
Started working on a dungeon level.
Sun Sep 29 23:55:26 2013 +0200
David Boddie
Added a missing tile sprite.
Sun Sep 29 23:54:19 2013 +0200
David Boddie
Adjusted the sprites used as tiles.
Sun Sep 29 23:52:58 2013 +0200
David Boddie
Extended the jump distance slightly.
Sun Sep 29 01:28:03 2013 +0200
David Boddie
Updated the map with more portals.
Sun Sep 29 00:49:35 2013 +0200
David Boddie
Added some alternative and original images.
Sun Sep 29 00:48:48 2013 +0200
David Boddie
Ensured that the character's y coordinate is stored as the tracking
Sun Sep 29 00:07:05 2013 +0200
David Boddie
Added colour and destination handling for portals in the editor.
Sat Sep 28 20:47:23 2013 +0200
David Boddie
Ensured that levels are truncated to leave enough space between them,
Sat Sep 28 20:30:53 2013 +0200
David Boddie
Split the map up into levels.
Sat Sep 28 19:52:51 2013 +0200
David Boddie
Use a new default level file.
Sat Sep 28 19:52:00 2013 +0200
David Boddie
Updated the editor to handle portals and levels.
Sat Sep 28 01:47:35 2013 +0200
David Boddie
Ensured that the palette is reset when the game is reset.
Sat Sep 28 01:39:28 2013 +0200
David Boddie
Added support for palette changes when portals are used, currently
Fri Sep 27 23:46:38 2013 +0200
David Boddie
Used the old offset to break/unbreak tiles.
Fri Sep 27 21:08:53 2013 +0200
David Boddie
Modified the offset used to break tiles, though we could achieve the
Thu Sep 26 23:50:18 2013 +0200
David Boddie
Implemented tile update plotting on both screen banks when tiles are broken.
Tue Sep 24 23:57:53 2013 +0200
David Boddie
Changed the ranges for breakable and broken tiles to enable the values
Tue Sep 24 22:24:40 2013 +0200
David Boddie
Moved the range of portal tiles up to 128 and higher so that transforming
Tue Sep 24 00:15:21 2013 +0200
David Boddie
Started to add support for breakable tiles.
Mon Sep 23 00:57:08 2013 +0200
David Boddie
Started adding support for portals to the editor.
Mon Sep 23 00:35:19 2013 +0200
David Boddie
Redraw the screen when the character uses a portal instead of tracking to it.
Sun Sep 22 23:33:25 2013 +0200
David Boddie
Added basic support for portals in the code, support modules and
Sun Sep 22 20:22:57 2013 +0200
David Boddie
Simplified screen bank management and merged plotting routines.
Sun Sep 22 18:55:36 2013 +0200
David Boddie
Started to implement support for portals/doorways.
Sun Sep 22 00:24:23 2013 +0200
David Boddie
Refactored further.
Sat Sep 21 23:23:08 2013 +0200
David Boddie
Refactored the code to try and manage it better.
Sun May 26 02:44:47 2013 +0200
David Boddie
Ensured that we check for tiles correctly in the horizontal monster
Sun May 26 02:37:16 2013 +0200
David Boddie
Added an indicator to show how much of the possible monster span
Sat May 25 01:06:31 2013 +0200
David Boddie
Added support for horizontal monster movement.
Mon May 20 19:05:22 2013 +0200
David Boddie
Updated the progress bar to take account of the current game code size.
Mon May 20 18:07:56 2013 +0200
David Boddie
Added missing images.
Mon May 20 18:07:10 2013 +0200
David Boddie
Changed the build script to require an option specifying the machine type
Mon May 20 16:31:55 2013 +0200
David Boddie
Expanded the memory allocated to the game code.
Mon May 20 02:32:38 2013 +0200
David Boddie
Assigned more memory to the game code.
Sun May 19 23:47:25 2013 +0200
David Boddie
Added basic support for collisions between monsters and the player when
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