castleraider

log

age author description
Mon Oct 13 01:13:04 2014 +0200 David Boddie Finished the proof of concept ending sequence.default tip
Sun Oct 12 23:46:28 2014 +0200 David Boddie More preparatory work for the ending sequence.
Sun Oct 12 19:44:45 2014 +0200 David Boddie Moved the sprites and levels up in memory to make room for more code.
Sun Oct 12 19:43:54 2014 +0200 David Boddie More progress on the ending sequence.
Sun Oct 12 01:35:13 2014 +0200 David Boddie More preparatory work for the ending sequence in an attempt to set up a
Sun Oct 12 00:12:18 2014 +0200 David Boddie Moved more routines into the working area.
Sat Oct 11 01:36:11 2014 +0200 David Boddie Moved some code in the plotting.oph file into a separate routine so that it
Fri Oct 10 00:22:36 2014 +0200 David Boddie Moved more routines into the ROUTINES file to free up space in the main game.
Fri Oct 10 00:11:08 2014 +0200 David Boddie Started laying the groundwork for the completion routine.
Wed Oct 08 00:47:54 2014 +0200 David Boddie Combined the miscellaneous routines into a single file to be loaded in the
Tue Oct 07 23:48:10 2014 +0200 David Boddie Moved the code snippets from the build script to a routines directory and
Tue Oct 07 00:27:58 2014 +0200 David Boddie Fine-tuned the ending section.
Sun Oct 05 02:48:13 2014 +0200 David Boddie Added enough scenery to fill the final screen.
Sun Oct 05 02:23:26 2014 +0200 David Boddie Added a file to exclude certain types of file from the repository.
Sun Oct 05 02:15:45 2014 +0200 David Boddie Added code to create reversed versions of sprites. This allows the player'sreversible
Sun Oct 05 02:11:53 2014 +0200 David Boddie Moved the mode change and palette code back into the loader.
Sun Oct 05 00:38:04 2014 +0200 David Boddie Saved a couple of bytes.
Sat Oct 04 20:53:00 2014 +0200 David Boddie Moved the palette routines into the working area.
Sat Oct 04 20:48:08 2014 +0200 David Boddie Moved some routines to the loader where they are copied down into working
Sat Oct 04 01:13:43 2014 +0200 David Boddie Made the utility write multiple images for levels with multiple palettes.
Fri Oct 03 00:12:39 2014 +0200 David Boddie Moved 16 bytes of free space from the map data area to the code area.
Fri Oct 03 00:12:15 2014 +0200 David Boddie Updated the map drawing utility to handle the latest level format.
Wed Oct 01 00:27:48 2014 +0200 David Boddie Added a game over screen, consolidating common code in an attempt to save memory.
Mon Sep 29 00:35:39 2014 +0200 David Boddie Added a check for the finishing location and added support for a finishing
Sun Sep 28 23:49:15 2014 +0200 David Boddie Fixed a bug that prevented all collected objects from being erased when a new game begins.
Sun Sep 21 23:55:27 2014 +0200 David Boddie Minor changes to the story and code comments.
Sat Aug 09 18:27:13 2014 +0200 David Boddie Added a module to help with creating disk images.
Sat May 17 20:25:42 2014 +0200 David Boddie Changed the orientation of the final jumping puzzle.
Tue May 13 23:34:07 2014 +0200 David Boddie Reused the vsync routine on the BBC Micro to save space.
Sun May 11 00:02:52 2014 +0200 David Boddie Combined the Start and Ending levels to save space.