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    <title>castleraider Changelog</title>
    <description>castleraider Changelog</description>
    <item>
    <title>Finished the proof of concept ending sequence.</title>
    <guid isPermaLink="true">http://www.retrosoftware.co.uk/hg/castleraider/rev/245eb88d1ec8</guid>
    <description><![CDATA[Finished the proof of concept ending sequence.<br/>
Moved a routine into the working area to save space.<br/>
Removed redundant CLC instructions.<br/>
Added a working area size check to the build script.]]></description>
    <author>&#68;&#97;&#118;&#105;&#100;&#32;&#66;&#111;&#100;&#100;&#105;&#101;&#32;&#60;&#100;&#97;&#118;&#105;&#100;&#64;&#98;&#111;&#100;&#100;&#105;&#101;&#46;&#111;&#114;&#103;&#46;&#117;&#107;&#62;</author>
    <pubDate>Mon, 13 Oct 2014 01:13:04 +0200</pubDate>
</item>
<item>
    <title>More preparatory work for the ending sequence.</title>
    <guid isPermaLink="true">http://www.retrosoftware.co.uk/hg/castleraider/rev/cfd396bc7d4f</guid>
    <description><![CDATA[More preparatory work for the ending sequence.]]></description>
    <author>&#68;&#97;&#118;&#105;&#100;&#32;&#66;&#111;&#100;&#100;&#105;&#101;&#32;&#60;&#100;&#97;&#118;&#105;&#100;&#64;&#98;&#111;&#100;&#100;&#105;&#101;&#46;&#111;&#114;&#103;&#46;&#117;&#107;&#62;</author>
    <pubDate>Sun, 12 Oct 2014 23:46:28 +0200</pubDate>
</item>
<item>
    <title>Moved the sprites and levels up in memory to make room for more code.</title>
    <guid isPermaLink="true">http://www.retrosoftware.co.uk/hg/castleraider/rev/4e2c053a8d56</guid>
    <description><![CDATA[Moved the sprites and levels up in memory to make room for more code.]]></description>
    <author>&#68;&#97;&#118;&#105;&#100;&#32;&#66;&#111;&#100;&#100;&#105;&#101;&#32;&#60;&#100;&#97;&#118;&#105;&#100;&#64;&#98;&#111;&#100;&#100;&#105;&#101;&#46;&#111;&#114;&#103;&#46;&#117;&#107;&#62;</author>
    <pubDate>Sun, 12 Oct 2014 19:44:45 +0200</pubDate>
</item>
<item>
    <title>More progress on the ending sequence.</title>
    <guid isPermaLink="true">http://www.retrosoftware.co.uk/hg/castleraider/rev/c1d0dbfbfa31</guid>
    <description><![CDATA[More progress on the ending sequence.]]></description>
    <author>&#68;&#97;&#118;&#105;&#100;&#32;&#66;&#111;&#100;&#100;&#105;&#101;&#32;&#60;&#100;&#97;&#118;&#105;&#100;&#64;&#98;&#111;&#100;&#100;&#105;&#101;&#46;&#111;&#114;&#103;&#46;&#117;&#107;&#62;</author>
    <pubDate>Sun, 12 Oct 2014 19:43:54 +0200</pubDate>
</item>
<item>
    <title>More preparatory work for the ending sequence in an attempt to set up a</title>
    <guid isPermaLink="true">http://www.retrosoftware.co.uk/hg/castleraider/rev/1375b65e3313</guid>
    <description><![CDATA[More preparatory work for the ending sequence in an attempt to set up a<br/>
framework for the desired effect.]]></description>
    <author>&#68;&#97;&#118;&#105;&#100;&#32;&#66;&#111;&#100;&#100;&#105;&#101;&#32;&#60;&#100;&#97;&#118;&#105;&#100;&#64;&#98;&#111;&#100;&#100;&#105;&#101;&#46;&#111;&#114;&#103;&#46;&#117;&#107;&#62;</author>
    <pubDate>Sun, 12 Oct 2014 01:35:13 +0200</pubDate>
</item>
<item>
    <title>Moved more routines into the working area.</title>
    <guid isPermaLink="true">http://www.retrosoftware.co.uk/hg/castleraider/rev/b82acbb8d06c</guid>
    <description><![CDATA[Moved more routines into the working area.<br/>
Did more work on the ending sequence.<br/>
Removed redundant CLC instructions to save space.]]></description>
    <author>&#68;&#97;&#118;&#105;&#100;&#32;&#66;&#111;&#100;&#100;&#105;&#101;&#32;&#60;&#100;&#97;&#118;&#105;&#100;&#64;&#98;&#111;&#100;&#100;&#105;&#101;&#46;&#111;&#114;&#103;&#46;&#117;&#107;&#62;</author>
    <pubDate>Sun, 12 Oct 2014 00:12:18 +0200</pubDate>
</item>
<item>
    <title>Moved some code in the plotting.oph file into a separate routine so that it</title>
    <guid isPermaLink="true">http://www.retrosoftware.co.uk/hg/castleraider/rev/a58a3d4023de</guid>
    <description><![CDATA[Moved some code in the plotting.oph file into a separate routine so that it<br/>
can be used in the ending code.<br/>
Worked on basic plotting code in the ending sequence.]]></description>
    <author>&#68;&#97;&#118;&#105;&#100;&#32;&#66;&#111;&#100;&#100;&#105;&#101;&#32;&#60;&#100;&#97;&#118;&#105;&#100;&#64;&#98;&#111;&#100;&#100;&#105;&#101;&#46;&#111;&#114;&#103;&#46;&#117;&#107;&#62;</author>
    <pubDate>Sat, 11 Oct 2014 01:36:11 +0200</pubDate>
</item>
<item>
    <title>Moved more routines into the ROUTINES file to free up space in the main game.</title>
    <guid isPermaLink="true">http://www.retrosoftware.co.uk/hg/castleraider/rev/eaf2149855f7</guid>
    <description><![CDATA[Moved more routines into the ROUTINES file to free up space in the main game.]]></description>
    <author>&#68;&#97;&#118;&#105;&#100;&#32;&#66;&#111;&#100;&#100;&#105;&#101;&#32;&#60;&#100;&#97;&#118;&#105;&#100;&#64;&#98;&#111;&#100;&#100;&#105;&#101;&#46;&#111;&#114;&#103;&#46;&#117;&#107;&#62;</author>
    <pubDate>Fri, 10 Oct 2014 00:22:36 +0200</pubDate>
</item>
<item>
    <title>Started laying the groundwork for the completion routine.</title>
    <guid isPermaLink="true">http://www.retrosoftware.co.uk/hg/castleraider/rev/abe1e2a3e703</guid>
    <description><![CDATA[Started laying the groundwork for the completion routine.<br/>
Fixed a problem with rendering the game ending position.]]></description>
    <author>&#68;&#97;&#118;&#105;&#100;&#32;&#66;&#111;&#100;&#100;&#105;&#101;&#32;&#60;&#100;&#97;&#118;&#105;&#100;&#64;&#98;&#111;&#100;&#100;&#105;&#101;&#46;&#111;&#114;&#103;&#46;&#117;&#107;&#62;</author>
    <pubDate>Fri, 10 Oct 2014 00:11:08 +0200</pubDate>
</item>
<item>
    <title>Combined the miscellaneous routines into a single file to be loaded in the</title>
    <guid isPermaLink="true">http://www.retrosoftware.co.uk/hg/castleraider/rev/4d2ef247d046</guid>
    <description><![CDATA[Combined the miscellaneous routines into a single file to be loaded in the<br/>
game loader.<br/>
Combined the TILES and SPRITES files into a single SPRITES file.<br/>
Removed all sprite files from the code to generate file markers for the<br/>
interrupt routine used by the game loader since the sprites are now loaded<br/>
before the routine is run and it intentionally inverts bits in memory in<br/>
order to check when certain bytes have been loaded.]]></description>
    <author>&#68;&#97;&#118;&#105;&#100;&#32;&#66;&#111;&#100;&#100;&#105;&#101;&#32;&#60;&#100;&#97;&#118;&#105;&#100;&#64;&#98;&#111;&#100;&#100;&#105;&#101;&#46;&#111;&#114;&#103;&#46;&#117;&#107;&#62;</author>
    <pubDate>Wed, 08 Oct 2014 00:47:54 +0200</pubDate>
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