castleraider
changeset 301:f2d5e8222b1a
Updated the text colours in the loader.
Added code to report working area memory usage.
| author | David Boddie <david@boddie.org.uk> |
|---|---|
| date | Sat Apr 05 23:35:23 2014 +0200 |
| parents | 2cc46aa21ee8 |
| children | c6755d404fa8 |
| files | build.py loader.oph |
| diffstat | 2 files changed, 16 insertions(+), 6 deletions(-) [+] |
line diff
1.1 --- a/build.py Sat Apr 05 19:04:10 2014 +0200 1.2 +++ b/build.py Sat Apr 05 23:35:23 2014 +0200 1.3 @@ -208,6 +208,7 @@ 1.4 1.5 # Memory map 1.6 memory_map = { 1.7 + "working area": 0xb00, 1.8 "code start": 0x0e00, 1.9 "data start": 0x2140, 1.10 "tile sprites": 0x2aa0 + 0xc0, 1.11 @@ -257,7 +258,7 @@ 1.12 # defined characters buffer). 1.13 1.14 # Monster positions 1.15 - monster_positions_address = 0xb00 1.16 + monster_positions_address = memory_map["working area"] 1.17 1.18 # Working information about tile visibility. 1.19 tile_visibility_address = monster_positions_address + 0x14 1.20 @@ -282,6 +283,8 @@ 1.21 1.22 in_game_title_text_address = title_data_address + (title_rows * 10) 1.23 1.24 + working_end = in_game_title_text_address + in_game_title_text_length 1.25 + 1.26 # Permanent data 1.27 1.28 # Level data 1.29 @@ -715,10 +718,19 @@ 1.30 # print info[0], len(data), len(compressed), data == uncompressed 1.31 1.32 loader_size = os.stat("LOADER")[stat.ST_SIZE] 1.33 + print 1.34 print "%i bytes (%04x) of loader code" % (loader_size, loader_size) 1.35 1.36 code_size = os.stat("CODE")[stat.ST_SIZE] 1.37 print "%i bytes (%04x) of code" % (code_size, code_size) 1.38 + print 1.39 + 1.40 + # Calculate the amount of working space used. 1.41 + 1.42 + print "Working data area runs from 0b00 to %04x (%i bytes free)" % (working_end, 0xd00 - working_end) 1.43 + print 1.44 + 1.45 + # Calculate the amount of memory used for each file. 1.46 1.47 code_finish = code_start + code_size 1.48 print "CODE runs from %04x to %04x" % (code_start, code_finish), 1.49 @@ -729,8 +741,6 @@ 1.50 else: 1.51 print " (%i bytes free)" % (data_start - code_finish) 1.52 1.53 - print "data runs from %04x to %04x" % (data_start, level_data_start) 1.54 - 1.55 levels_finish = levels_address + len(level_data) 1.56 print "LEVELS runs from %04x to %04x" % (levels_address, levels_finish), 1.57 if levels_finish > sprite_area_address:
2.1 --- a/loader.oph Sat Apr 05 19:04:10 2014 +0200 2.2 +++ b/loader.oph Sat Apr 05 23:35:23 2014 +0200 2.3 @@ -475,13 +475,13 @@ 2.4 2.5 init_load_window_vdu_bytes: .byte 28,0,30,19,26,12 2.6 2.7 -title_text: .byte 17, 1 2.8 +title_text: .byte 17, 3 2.9 .byte " Copyright (C) 2014", 13, 10 2.10 .byte 17, 2 2.11 .byte " David Boddie", 13, 10 2.12 - .byte 17, 3 2.13 + .byte 17, 2 2.14 .byte " for Retro Software", 13, 10 2.15 - .byte 17, 2 2.16 + .byte 17, 1 2.17 .byte "GNU GPL v.3 or later" 2.18 title_text_end: 2.19
