castleraider
changeset 339:4e2c053a8d56
Moved the sprites and levels up in memory to make room for more code.
| author | David Boddie <david@boddie.org.uk> |
|---|---|
| date | Sun Oct 12 19:44:45 2014 +0200 |
| parents | c1d0dbfbfa31 |
| children | cfd396bc7d4f |
| files | build.py |
| diffstat | 1 files changed, 3 insertions(+), 3 deletions(-) [+] |
line diff
1.1 --- a/build.py Sun Oct 12 19:43:54 2014 +0200 1.2 +++ b/build.py Sun Oct 12 19:44:45 2014 +0200 1.3 @@ -249,9 +249,9 @@ 1.4 memory_map = { 1.5 "working area": 0xb00, 1.6 "code start": 0x0e00, 1.7 - "data start": 0x2150, 1.8 - "tile sprites": 0x2aa0 + 0xc0, 1.9 - "character and object sprites": 0x2de0 + 0xc0, 1.10 + "data start": 0x2150 + 0x20, 1.11 + "tile sprites": 0x2aa0 + 0xc0 + 0x20, 1.12 + "character and object sprites": 0x2de0 + 0xc0 + 0x20, 1.13 "bank 1 (panel)": 0x3000, 1.14 "(loader code)": 0x3500, 1.15 "bank 2": 0x5800
