castleraider

changeset 339:4e2c053a8d56

Moved the sprites and levels up in memory to make room for more code.
author David Boddie <david@boddie.org.uk>
date Sun Oct 12 19:44:45 2014 +0200
parents c1d0dbfbfa31
children cfd396bc7d4f
files build.py
diffstat 1 files changed, 3 insertions(+), 3 deletions(-) [+]
line diff
     1.1 --- a/build.py	Sun Oct 12 19:43:54 2014 +0200
     1.2 +++ b/build.py	Sun Oct 12 19:44:45 2014 +0200
     1.3 @@ -249,9 +249,9 @@
     1.4      memory_map = {
     1.5          "working area": 0xb00,
     1.6          "code start": 0x0e00,
     1.7 -        "data start": 0x2150,
     1.8 -        "tile sprites": 0x2aa0 + 0xc0,
     1.9 -        "character and object sprites": 0x2de0 + 0xc0,
    1.10 +        "data start": 0x2150 + 0x20,
    1.11 +        "tile sprites": 0x2aa0 + 0xc0 + 0x20,
    1.12 +        "character and object sprites": 0x2de0 + 0xc0 + 0x20,
    1.13          "bank 1 (panel)": 0x3000,
    1.14          "(loader code)": 0x3500,
    1.15          "bank 2": 0x5800