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Mon Oct 13 01:13:04 2014 +0200
David Boddie
Finished the proof of concept ending sequence.
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Sun Oct 12 23:46:28 2014 +0200
David Boddie
More preparatory work for the ending sequence.
Sun Oct 12 19:44:45 2014 +0200
David Boddie
Moved the sprites and levels up in memory to make room for more code.
Sun Oct 12 19:43:54 2014 +0200
David Boddie
More progress on the ending sequence.
Sun Oct 12 01:35:13 2014 +0200
David Boddie
More preparatory work for the ending sequence in an attempt to set up a
Sun Oct 12 00:12:18 2014 +0200
David Boddie
Moved more routines into the working area.
Sat Oct 11 01:36:11 2014 +0200
David Boddie
Moved some code in the plotting.oph file into a separate routine so that it
Fri Oct 10 00:22:36 2014 +0200
David Boddie
Moved more routines into the ROUTINES file to free up space in the main game.
Fri Oct 10 00:11:08 2014 +0200
David Boddie
Started laying the groundwork for the completion routine.
Wed Oct 08 00:47:54 2014 +0200
David Boddie
Combined the miscellaneous routines into a single file to be loaded in the
Tue Oct 07 23:48:10 2014 +0200
David Boddie
Moved the code snippets from the build script to a routines directory and
Tue Oct 07 00:27:58 2014 +0200
David Boddie
Fine-tuned the ending section.
Sun Oct 05 02:48:13 2014 +0200
David Boddie
Added enough scenery to fill the final screen.
Sun Oct 05 02:23:26 2014 +0200
David Boddie
Added a file to exclude certain types of file from the repository.
Sun Oct 05 02:15:45 2014 +0200
David Boddie
Added code to create reversed versions of sprites. This allows the player's
reversible
Sun Oct 05 02:11:53 2014 +0200
David Boddie
Moved the mode change and palette code back into the loader.
Sun Oct 05 00:38:04 2014 +0200
David Boddie
Saved a couple of bytes.
Sat Oct 04 20:53:00 2014 +0200
David Boddie
Moved the palette routines into the working area.
Sat Oct 04 20:48:08 2014 +0200
David Boddie
Moved some routines to the loader where they are copied down into working
Sat Oct 04 01:13:43 2014 +0200
David Boddie
Made the utility write multiple images for levels with multiple palettes.
Fri Oct 03 00:12:39 2014 +0200
David Boddie
Moved 16 bytes of free space from the map data area to the code area.
Fri Oct 03 00:12:15 2014 +0200
David Boddie
Updated the map drawing utility to handle the latest level format.
Wed Oct 01 00:27:48 2014 +0200
David Boddie
Added a game over screen, consolidating common code in an attempt to save memory.
Mon Sep 29 00:35:39 2014 +0200
David Boddie
Added a check for the finishing location and added support for a finishing
Sun Sep 28 23:49:15 2014 +0200
David Boddie
Fixed a bug that prevented all collected objects from being erased when a new game begins.
Sun Sep 21 23:55:27 2014 +0200
David Boddie
Minor changes to the story and code comments.
Sat Aug 09 18:27:13 2014 +0200
David Boddie
Added a module to help with creating disk images.
Sat May 17 20:25:42 2014 +0200
David Boddie
Changed the orientation of the final jumping puzzle.
Tue May 13 23:34:07 2014 +0200
David Boddie
Reused the vsync routine on the BBC Micro to save space.
Sun May 11 00:02:52 2014 +0200
David Boddie
Combined the Start and Ending levels to save space.
Sat May 03 02:33:46 2014 +0200
David Boddie
Made some levels more forgiving of jumping mistakes.
Fri Apr 25 00:10:56 2014 +0200
David Boddie
Merged empty changes from the Wakefield 2014 branch.
Fri Apr 25 00:10:13 2014 +0200
David Boddie
Adjusted the positions of lives and objects on the panel.
Wed Apr 23 00:40:14 2014 +0200
David Boddie
Used a *RUN boot option to avoid problems with *EXEC.
Wakefield-2014
Wed Apr 23 00:23:23 2014 +0200
David Boddie
Added a !BOOT file to the DFS image.
Wed Apr 23 00:20:53 2014 +0200
David Boddie
Added modules to help with writing to disk images.
Tue Apr 08 00:03:35 2014 +0200
David Boddie
Added a module based on ADFSlib specifically for creating ADFS disk
Mon Apr 07 01:13:08 2014 +0200
David Boddie
Added a missing Python module to the list of build dependencies.
Sun Apr 06 00:46:45 2014 +0200
David Boddie
Added scenery for the finishing sequence.
Sun Apr 06 00:03:13 2014 +0200
David Boddie
Added playing instructions to the README.txt file.
Sat Apr 05 23:35:23 2014 +0200
David Boddie
Updated the text colours in the loader.
Sat Apr 05 19:04:10 2014 +0200
David Boddie
Moved the in-game text into the loader code for relocation into the
Sat Apr 05 18:32:11 2014 +0200
David Boddie
Added a title screen to the game itself.
Fri Apr 04 00:50:20 2014 +0200
David Boddie
Updated the levels, splitting the end from the wasteland.
Mon Mar 31 22:53:29 2014 +0200
David Boddie
Moved the working data into page C, freeing up more space for code.
Mon Mar 31 00:29:30 2014 +0200
David Boddie
Added another missing image.
Mon Mar 31 00:28:29 2014 +0200
David Boddie
Added a missing image.
Mon Mar 31 00:13:33 2014 +0200
David Boddie
Another memory saving optimisation.
Sun Mar 30 23:39:32 2014 +0200
David Boddie
Memory saving optimisations.
Sun Mar 30 23:06:08 2014 +0200
David Boddie
Moved the first monster.
Sun Mar 30 22:41:22 2014 +0200
David Boddie
Restricted the step sounds to only play when the character drops down.
Sun Mar 30 19:57:12 2014 +0200
David Boddie
Added a document discussing sound-related issues.
Sun Mar 30 19:32:59 2014 +0200
David Boddie
Started to add sound effects to the game.
Mon Mar 24 00:14:25 2014 +0100
David Boddie
Fixed vertical collision checking, compensating for a check at the
Sun Mar 23 13:16:43 2014 +0100
David Boddie
Tidied up the story.
Sun Mar 23 01:41:16 2014 +0100
David Boddie
Extended horizontal collision checking to half column resolution.
Sun Mar 23 00:46:29 2014 +0100
David Boddie
Ensured that the lives counter is reset before drawing the lives
Sat Mar 22 01:44:43 2014 +0100
David Boddie
Removed redundant comparison operations.
Sat Mar 22 00:02:17 2014 +0100
David Boddie
Added a title screen to the main game.
Fri Mar 21 22:51:54 2014 +0100
David Boddie
Fixed level corruption that could occur when monsters overshot
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