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PostPosted: Tue Apr 03, 2012 5:15 pm 
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Hi all.
Once again the school hols let me spend some quality time with my computer and so I present for your uninhibited criticism a level designer for MazezaM.

Brief instructions:
Boot the disk or load 'MZMDES'
The usual movement keys:Z,X,:,/ plus 'Return' to toggle blocks on and off.
Around the screen you will see the other controls.
The MazezaM can be made wider, narrower, taller & shorter, plus you can change where the entrance and exit are.
The 'save' option is only needed if you are part way through a level and turn the machine off.
Pressing '1' will allow you to test your level and make sure that it is actually doable. Anything else would just be unkind.(When testing, the usual movement keys apply, 'R' will restart the level and 'Q' will take you back to the designer.)
Pressing 'V' will compile a standalone version of the game, which you can name. This will be saved on your disk as 'MyMZM'.
(scrolls back through post and realises that this was not so brief)
I still plan on bunging in a few more things like being able to move levels about and shift the whole MazezaM up, right, left or down, but for now I would appreciate any feedback.
Kian

I'm shutting up now, honest.

Edit:4/4/12 - I have now added the ability to slide the whole MazezaM around rather than do it block-by-block.
Please see attachment B2.


Attachments:
File comment: Updated version - Beta 2
MazezaMDesignerB2.zip [9.57 KiB]
Downloaded 2 times
MazezaMDesigner.zip [9.28 KiB]
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PostPosted: Sat Apr 07, 2012 7:24 pm 
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The designer has been tested to within an inch of its life and as soon as I have put together a ReadMe file I shall move the whole package to 'Release' status.

Kian


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PostPosted: Sun Apr 08, 2012 6:54 pm 
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A quick plea for info.
The coding is all done so now I'm just indulging myself in the faffy bits and have run up some cassette inlays using the RS template but don't know the dimensions of a disk inlay.
Anyone got a tape measure handy?

Kian


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