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PostPosted: Thu Oct 20, 2011 3:34 pm 
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Well I was directed over here shall we say ;)

My first post so be kind. :o

I've wanted to convert this for a long time but only recently tried to do anything with it.

The World Of Spectrum (its only platform afaik) entry is here > http://www.worldofspectrum.org/infoseek ... id=0007149

There's a few issues with this, although the game is 80% Basic, the location map, object map and graphics are stored in code. I could not find an easy way of turning these into a useable form.

I had planned on using a single byte for movement by using a bit for NSEWUDIN (North / South / East / West / Up / Down / In / Out) to save space.

Please note: My ZX programming is semi reasonable, my Acorn programming is best considered not so / poor :D so it was a learning curve too.

Inserting the basic and fixing a few things up, it did sort of work but it seemed too much trouble so I've decided to GAC it. I actually brought a used B GAC (I do have the original speccy version which I brought new £22! back in the day) mainly as there's no Beeb manual available anywhere that I could see, although its the same as other versions the graphics section is not. I've also found a working version now as the STH version tends to crash / not load a lot.

I am about 20% of the way there. So far I've inserted all the room descriptions and movement table (some of this wants changing) and got a rough loading screen up. I also changed the room map around by drawing on an existing game map so I knew what went where etc.

Next steps are the objects (I've done one) and things like flags for conditions / doors open or not etc)

Depending on memory remaining, there might be space for a couple of graphics.

And now for a couple of pics:

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Thoughts appreciated :)

Bear in mind it took about four hours to do what I've done so far, my free time is very very short and its likely to be a couple of weeks before I even go near it again for an hour or two.

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PostPosted: Fri Oct 21, 2011 10:42 am 
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Hi (again!), Andy.

Your project certainly looks interesting. We've had a few text adventures in development over the years, but only actually uploaded one completed game - a simple BASIC affair which I think was actually developed a long time before we started RS.

The usual lifecycle of a project here is that when you're ready for it to graduate to a full project and you're pretty committed to finishing it, we can set you up with a wiki page and forum. You can use the former to host beta downloads, screenshots and even a project diary if you're so inclined. We also havea bug tracker and, if you've set up a development environment so that you're coding in regular PC files, we can also offer a Mercurial project - tho that may well be overkill for your needs.

For now, tho, feel free to just keep chipping away and give us a shout when you think you're ready for the next stage!

Sam.

P.S. The loading screen is quite striking!


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PostPosted: Fri Oct 21, 2011 7:03 pm 
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Thanks :)

Not really sure where this one's going at the moment although its more a time issue than hard work I think.

I do have a few others in mind too if this one turns out well ;) :)

Loading pic wants a bit of a tweak I know, that was the "best of four" initial attempts, although its not a major consideration at this stage, I think once I need it I'll redo it slightly larger to kill the ZX style border effect.

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PostPosted: Sat Oct 29, 2011 7:35 pm 
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This is temporarily on the back burner (new topic explaining why)

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