It is currently Mon Oct 20, 2014 4:42 pm

All times are UTC [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Source repository
PostPosted: Fri Aug 19, 2011 8:14 am 
Offline
 Profile

Joined: Sat Sep 04, 2010 5:28 pm
Posts: 92
Do we have a GIT/CVS/SVN repo for retrosoftware stuff? I'm conscious that the only copy of my SAGA interpreter is on my local machine (and one USB stick). Having had a few hardware failures recently, I don't want to loose it all in a big head crash.


Top
 
 Post subject: Re: Source repository
PostPosted: Fri Aug 19, 2011 10:11 am 
Offline
Site Admin
User avatar
 Profile

Joined: Wed Dec 19, 2007 10:46 pm
Posts: 779
Yep.

http://www.retrosoftware.co.uk/wiki/ind ... alRepoInfo

I can set you up a project, tho it might not be until next week now as I'm away this weekend. :/

Sam.


Top
 
 Post subject: Re: Source repository
PostPosted: Fri Aug 19, 2011 7:13 pm 
Offline
 Profile

Joined: Sat Sep 04, 2010 5:28 pm
Posts: 92
If you could set me up a project that'd be grand. I won't have any time to put stuff in 'til next weekend anyway (work is sending me to Jersey for the week).

I should probably get a proper page set up on the wiki - it may give me the impetus to finish it off!


Top
 
 Post subject: Re: Source repository
PostPosted: Wed Aug 24, 2011 12:07 am 
Offline
Site Admin
User avatar
 Profile

Joined: Wed Dec 19, 2007 10:46 pm
Posts: 779
Dave,

I tried to email you with the login info - I've created a new sagarework Mercurial project you can make use of.

Unfortunately, the email bounced with a "550 Mailbox quota exceeded".

If you don't use the email address associated with your RS account, that might also explain why I never heard back when I emailed you a couple of times this year about creating a wiki WIP page for your project?

Anyway, I've PM'd you your user credentials for using the new Mercurial repository.

In the meantime, I've also created a new WIP entry and wiki page for your engine along with a new forum, to match the other RS projects in development.

If you don't like the quick logo I knocked up for the project's forum, feel free to send me a replacement of the same size.

Sam.


Top
 
 Post subject: Re: Source repository
PostPosted: Mon Mar 17, 2014 7:36 pm 
Offline
 Profile

Joined: Mon Oct 24, 2011 5:01 pm
Posts: 20
Talking of source repositories...

I'm not sure how much use this is likely to be but if anyone's up for writing a game but struggling for ideas there's a ZX Spectrum source repository with a few examples here:

http://opensourcezx.untergrund.net/a_games.html

Anyone up for doing a conversion? :)


Top
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron