It is currently Mon Oct 20, 2014 5:47 pm

All times are UTC [ DST ]




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Fri Apr 01, 2011 7:42 pm 
Offline
User avatar
 Profile

Joined: Sat Mar 26, 2011 3:01 pm
Posts: 263
Location: Kings Langley
Be inspired, or ignore it, just some more code from way back when.

Keys are Z,X and SHIFT to fire.

You will need PAGE=&1100 or there abouts.


10N%=18:*K.10O.|MREN.|ML.|M
20OSBYTE=&FFF4
30DIM PROGRAM 2000,CplT 20,Ch N%,CphT 20,ClT 20,CdT 400,Csn 0,timer 0,CSN 0
40DIM Xd N%,Yd N%,Xp N%,Yp N%,Yx 0,Yy 0,ay 0,ax 0
50?CSN=N%:?Yx=39:?Yy=248:?ay=?Yy
60REM Data for head right.
70CplT?01=(CdT+000)MOD256
80CphT?01=(CdT+000)DIV256
90ClT?01=24
100CdT!01=&30100030
110CdT!05=&30001030
120CdT!09=&10707030
130CdT!13=&10707030
140CdT!17=&10B0B010
150CdT!21=&10B0B010
160REM Data for mushroom.
170CplT?02=(CdT+024)MOD256
180CphT?02=(CdT+024)DIV256
190ClT?02=24
200CdT!25=&02030100
210CdT!29=&00000000
220CdT!33=&00030303
230CdT!37=&03030303
240CdT!41=&01030200
250CdT!45=&00000000
260REM Data for ship.
270CplT?03=(CdT+048)MOD256
280CphT?03=(CdT+048)DIV256
290ClT?03=24
300CdT!49=&04040000
310CdT!53=&00040C0C
320CdT!57=&0C0C0C0C
330CdT!61=&0C0C0C0C
340CdT!65=&08080000
350CdT!69=&00080C0C
360REM Data for head left.
370CplT?04=(CdT+072)MOD256
380CphT?04=(CdT+072)DIV256
390ClT?04=24
400CdT!73=&20707020
410CdT!77=&20707020
420CdT!81=&20B0B030
430CdT!85=&20B0B030
440CdT!89=&30200030
450CdT!93=&30002030
460REM Data for body right.
470CplT?05=(CdT+096)MOD256
480CphT?05=(CdT+096)DIV256
490ClT?05=24
500CdT!097=&30100010
510CdT!101=&10001030
520CdT!105=&F0302000
530CdT!109=&002030F0
540CdT!113=&B0302020
550CdT!117=&202030B0
560REM Data for shot.
570CplT?06=(CdT+120)MOD256
580CphT?06=(CdT+120)DIV256
590ClT?06=8
600CdT!121=&0F0F0F0F
610CdT!125=&0F0F0F0F
620REM Data for body left.
630CplT?08=(CdT+176)MOD256
640CphT?08=(CdT+176)DIV256
650ClT?08=24
660CdT!177=&70301010
670CdT!181=&10103070
680CdT!185=&F0301000
690CdT!189=&001030F0
700CdT!193=&30200020
710CdT!197=&20002030
720FOR Pass=0TO2STEP2
730P%=PROGRAM
740[OPT Pass:.XYtoMEM
750LDA #0:STA &72:TXA:ASL A
760ROL &72:ASL A:ROL &72:ASL A
770ROL &72:CLC:ADC #TLscrn MOD 256
780STA &70:LDA #TLscrn DIV 256
790ADC &72:STA &71:TYA:AND #7:CLC
800ADC &70:STA &70:LDA &71:ADC #0
810STA &71:LDA #0:STA &72:TYA
820AND #248:ASL A:ROL &72:ASL A
830ROL &72:ASL A:ROL &72:ASL A
840ROL &72:TAY:CLC:ADC &70:STA &70
850LDA &72:ADC &71:STA &71:TYA:ASL A
860ROL &72:ASL A:ROL &72:CLC:ADC &70
870STA &70:LDA &72:ADC &71:STA &71
880RTS:.PRNTchr:LDA CplT,X
890STA &72:LDA CphT,X
900STA &73:LDY ClT,X
910.prntLOOP:LDA (&72),Y:EOR (&70),Y
920STA (&70),Y:DEY:BNE prntLOOP:RTS
930.CHECKchr:LDA CplT,X
940STA &72:LDA CphT,X
950STA &73:LDY ClT,X
960TAY:.checkLOOP:LDA (&72),Y
970CMP (&70),Y:BEQ checkOUT:DEY
980BNE checkLOOP:.checkOUT:RTS
990.MOVyou:LDX Yx:LDY Yy:JSR XYtoMEM
1000LDA #129:LDX #189:LDY #255
1010JSR OSBYTE:TYA:CMP #0:BNE Ml1
1020LDA Yx:CMP #0:BEQ Ml1:DEC Yx:.Ml1
1030LDA #129:LDX #158:LDY #255
1040JSR OSBYTE:TYA:CMP #0:BNE Ml2
1050LDA Yx:CMP #77:BEQ Ml2
1060INC Yx:.Ml2:LDX #3:JSR PRNTchr
1070LDX Yx:LDY Yy:JSR XYtoMEM
1080LDX #3:JSR PRNTchr:RTS
1090.CENTmove:LDX CSN:STX Csn:.Cml
1100LDX Csn:LDA Ch,X:STA Ch
1110LDA Yp,X:CMP #192:BNE Cl01:LDA #8
1120STA Yd,X:.Cl01:LDA Yp,X
1130CMP #248:BNE Cl02:LDA #248
1140STA Yd,X:.Cl02:LDY Yp,X:LDA Xp,X
1150TAX:JSR XYtoMEM:LDX Csn
1160LDA Xd,X:CMP #1:BNE Cl03:LDY #32
1170LDA (&70),Y:AND #3
1180CMP #0:BEQ Cl03:LDA #255
1190STA Xd,X:LDA Yp,X:CLC:ADC Yd,X
1200STA Yp,X:LDA Ch,X:CLC:ADC #3
1210STA Ch,X:.Cl03
1220LDA Xd,X:CMP #255:BNE Cl04
1230LDY #0:LDA (&70),Y:AND #3:CMP #0
1240BEQ Cl04:LDA #1:STA Xd,X
1250LDA Yp,X:CLC:ADC Yd,X:STA Yp,X
1260LDA Ch,X:CLC:ADC #253:STA Ch,X
1270.Cl04:LDA Xp,X:CLC:ADC Xd,X
1280STA Xp,X:LDX Ch:JSR PRNTchr
1290LDX Csn:LDY Yp,X:LDA Xp,X:TAX
1300JSR XYtoMEM:LDY Csn:LDX Ch,Y
1310JSR PRNTchr:DEC Csn:BEQ Cl05
1320JMP Cml:.Cl05:JSR MOVyou:RTS
1330.SHOOT:LDA ay:CMP Yy:BNE SHcnt
1340LDA #129:LDX #255:LDY #255
1350JSR OSBYTE:TYA:CMP #0:BNE SH:RTS
1360.SH:LDX Yx:INX:STX ax:LDA Yy:CLC
1370ADC #248:STA ay:TAY:JSR XYtoMEM
1380LDX #6:JSR PRNTchr:RTS:.SHcnt
1390LDX ax:LDY ay:JSR XYtoMEM:LDA ay
1400CMP #16:BNE cnt:LDX #6:JSR PRNTchr
1410LDA Yy:STA ay:RTS:.cnt:CLC:LDX #6
1420ADC #248:STA ay:JSR PRNTchr:LDX ax
1430LDY ay:JSR XYtoMEM:LDX #6
1440JSR PRNTchr:RTS:.WAIT:LDA &251
1450CMP timer:BEQ WAIT:STA timer:RTS
1460.ANIMALS:LDX #255:.L:DEX:BNE L:RTS
1470.GAME:JSR WAIT:JSR MOVyou
1480JSR CENTmove:JSR SHOOT:JSR WAIT
1490JSR MOVyou:JSR ANIMALS:JSR SHOOT
1500JSR SHOOT:JSR MOVyou:JSR SHOOT
1510JMP GAME:]:MODE2:TLscrn=HIMEM-1
1520NEXT Pass:PRINTP%-PROGRAM
1530DATA4,6,3,1,2,6,6,7,7,4,10,11,3,6,14,7
1540FORA=0TO15:READ B:VDU19,A,B;0;0;0:NEXT
1550FORA=1TO50:X%=RND(24)*3+1:Y%=RND(27)*8+16:CALL XYtoMEM:X%=2:CALL PRNTchr:NEXT
1560FORA=16TO248:X%=0:Y%=A:CALL XYtoMEM:?(?&70+256*?&71+1)=195:X%=79:CALL XYtoMEM:?(?&70+256*?&71+1)=195:NEXT
1570X%=?Yx:Y%=?Yy:CALL XYtoMEM
1580X%=3:CALL PRNTchr:FORA=1TON%
1590Xd?A=1:Yd?A=8:Xp?A=2+N%*3-A*3:Yp?A=16:Ch?A=5:Ch?1=1
1600X%=Xp?A:Y%=Yp?A:CALL XYtoMEM:X%=Ch?A:CALL PRNTchr
1610NEXT
1620CALL GAME


Top
 
PostPosted: Thu Jun 09, 2011 5:50 am 
Offline
Site Admin
User avatar
 Profile

Joined: Wed Dec 19, 2007 10:41 pm
Posts: 373
Thanks for sharing this, Ric.

I finally got round to EXECing the listing onto a disc image and giving it a whirl ...

Have to say I think it looked quite promising, and I especially like the animation of the centipede.

Maybe someone reading might be inclined to finish it off? ;)

Attachment:
RB_CentipedeDemo.png [3.4 KiB]
Downloaded 75 times


Disc image added below, for convenience.


Attachments:
RB_CentipedeDemo.zip [3.37 KiB]
Downloaded 8 times
Top
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron