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 Post subject: BeebAsm 1.03 released
PostPosted: Mon Jul 27, 2009 8:51 pm 
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Location: Málaga, Spain
Due to overwhelming popular demand*, I've put a new version of BeebAsm on the site which allows '$' as a prefix for hex numbers.

While I was about it, I also added '%' as a prefix for binary numbers, and corrected the bug that gets the < and > unary operators the wrong way round.

It's in the usual place :)


* two people


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PostPosted: Thu Jul 30, 2009 11:47 am 
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i'm getting some problems with the latest update (and i'm tired, but i'm relatively sure it's not me being a berk for a change!); when i try assembling either my own source or the demo.asm in the BeebAsm directory, it says it's built the appropriate disk image but that image produces a file not found error when i try booting it...?

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PostPosted: Thu Jul 30, 2009 3:50 pm 
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I've not got the latest BeebASM, but do you build your source like this:
Code:
$(BEEBASM) -i intro.asm -do intro.ssd -boot intro

The -boot option telling it to load and run "intro", which will need SAVEing in your source code such:
Code:
SAVE "intro", start, end


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PostPosted: Thu Jul 30, 2009 6:09 pm 
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DaveF wrote:
The -boot option telling it to load and run "intro", which will need SAVEing in your source code


Ah, that's what it was... sorry, it was me being a berk! =-)

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PostPosted: Sun Sep 13, 2009 9:17 pm 
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Attached is a Univseral OS X build (binary only), built on 10.6 but should be compatible at least as far back as 10.4. The only other available build of BeebAsm for OS X seems to be out of date and PowerPC only (more troublesome now than it was; Rosetta is not installed by default on 10.6).


Attachments:
File comment: BeebAsm, OS X binary.
beebasm-osx.zip [214.02 KiB]
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