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PostPosted: Sat Aug 16, 2008 6:14 pm 
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Hey!

Before someone tells me I'm not allowed to post it, I've managed to source some confirmed information on the new features that Repton: The Lost Realms will introduce to the traditional Repton 3 formula!

Some of these we found out about at Retro Fusion and have been mentioned before, but there are also some new ones here, that I didn't know about at least:

  • Bigger screens - 30x28 characters, instead of 28x24 in Repton 3
  • Absorbalene Pills (Absorbency Capsules)
  • Anti-clockwise Spirits
  • Balloons
  • Ice Pills (Monster Freeze Capsules)
  • Multiple Time-Bombs
  • Potentially twice as many monsters or transporters
  • Music volume control

There's really not much point in asking me for any detail on them and DaveM gives new meaning to the notion of being tight-lipped*, though I guess most of the listed features are self-explanatory ... but feel free to wildly speculate! :)

Oh and AIUI, there are six levels in a set instead of eight.

The monster bug DaveM first mentioned has been fixed, so the main remaining task is to add enough levels to make it a complete game. Apparently, some of the most experienced Repton designers from other official BBC Micro and PC releases of Repton have been approached on this front - though I don't know exactly who's agreed to contribute as yet. If I can get a definitive list of the peeps involved, I'll post back to this forum (assuming I'm not banned before then, for writing this post! ;)).

Paras is nearly finished putting together a customised level editor disc image to send off to them.

... and finally, there will be a one-screen demo! Dunno yet whether that's anything to do with the mythical Retro Gamer article, or whether it will be released at another event or as a download from this site, but it's still great news!

"Got The Scoop" Sam.

* Obviously Paras has complete knowledge of all of them too, but please don't bug him whilst he's working. ;)


Last edited by Samwise on Sat Aug 30, 2008 3:44 pm, edited 4 times in total.
Added Paras' original names & added bigger screens, volume control


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PostPosted: Mon Aug 18, 2008 11:21 am 
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Location: Shadow in a Valley of Scotland
Samwise wrote:
there will be a one-screen demo!


owwwww yes, i Can't wait!!!!!!!!!!! 8-)

_________________
Retro Rules! ImageImageImage


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PostPosted: Thu Sep 04, 2008 8:45 pm 
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Is it possible to confirm this will definitely be a BBC Micro release? Will it be a download, free or charged (don't mind paying)?


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PostPosted: Thu Sep 04, 2008 11:05 pm 
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Yes, as per the entry for the game on this site* I wrote it for the Beeb - B, B+, Master compatible, should work on a Compact too, and it will be available for purchase after the level designs are done.

*http://www.retrosoftware.co.uk/wiki/index.php/Repton:_The_Lost_Realms


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PostPosted: Tue Sep 09, 2008 11:50 pm 
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Does the graphics handling make an Elk port very difficult?


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PostPosted: Wed Sep 10, 2008 10:36 am 
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AndrewW wrote:
Does the graphics handling make an Elk port very difficult?

No - as I've said elsewhere, there exists proof-of-concept code for all the key bits of an Elk port. The real problem is a complete definitive final set of source. Disassembly is not an option.


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PostPosted: Fri Dec 05, 2008 6:14 pm 
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Paras, you mean that the Elk code needs finalising?

Also, could you say a bit more about Cyroid-X: what kind of game was it and will this be released?


Last edited by DaveM on Fri Dec 05, 2008 9:11 pm, edited 4 times in total.
His name's 'PARAS' not 'PARA'


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PostPosted: Fri Dec 05, 2008 6:26 pm 
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An Elk version doesn't currently exist.

I've approached someone else about converting it to the Elk but am still awaiting a definite answer.


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PostPosted: Fri Dec 05, 2008 8:12 pm 
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AndrewW wrote:
Paras, you mean that the Elk code needs finalising?

Also, could you say a bit more about Cyroid-X: what kind of game was it and will this be released?


DaveM - shouting is not going to get anywhere and it'll make you even more angry the next time I make a genuine mistake. Can you calm down please?


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PostPosted: Fri Dec 05, 2008 9:07 pm 
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Wasn't 'shouting' ... was using caps to emphasize the difference (as it's not the first time you've called him Para now, is it? ;) ).

Anyway, apologies if my edit offended.

As for Cyroid-X ... still no progress to report of as yet ... I think the game engine is in a finished state, it just needs levels ... once we've got Repton out the door we can start to focus on Cyroid ... :)

And with regards to your questions about the Cyroid-X gameplay, why don't you post in the Cyroid category? :idea: (as that section of the forum is pretty quiet at the moment!).


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PostPosted: Fri Dec 05, 2008 9:16 pm 
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Okay, sorry Paras.

Too right - look forward to both of them.


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