It is currently Mon Oct 20, 2014 5:15 pm

All times are UTC [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Sat Aug 17, 2013 4:57 pm 
Offline
Site Admin
User avatar
 Profile

Joined: Wed Dec 19, 2007 10:41 pm
Posts: 373
This weekend we've had a mini gathering especially (ahem) to playtest the v1 release candidate of JSnake!

Very impressive first game from our very own jbnbeeb! Can't wait for JDogfight! ;)

Pics below!


Attachments:
JSnake_001_Beebmaster.JPG [156.42 KiB]
Downloaded 92 times
JSnake_002_Beebmaster.JPG [146.61 KiB]
Downloaded 92 times
JSnake_003_Kees.JPG [132.09 KiB]
Downloaded 92 times
JSnake_004_Kees.JPG [135.25 KiB]
Downloaded 92 times
JSnake_005_Kees.JPG [140.56 KiB]
Downloaded 92 times
JSnake_006_Kees.JPG [128.11 KiB]
Downloaded 92 times
JSnake_007_DaveEJH.JPG [138.4 KiB]
Downloaded 92 times
JSnake_008_Samwise.JPG [135.45 KiB]
Downloaded 92 times
JSnake_009_Samwise.JPG [127.69 KiB]
Downloaded 92 times
JSnake_010_Samwise.JPG [138.34 KiB]
Downloaded 92 times
Top
 
PostPosted: Sat Aug 17, 2013 5:11 pm 
Offline
Site Admin
User avatar
 Profile

Joined: Wed Dec 19, 2007 10:41 pm
Posts: 373
Couple more ... !


Attachments:
JSnake_011_Arc.JPG [129.18 KiB]
Downloaded 87 times
JSnake_012_Arc.JPG [109.23 KiB]
Downloaded 87 times
Top
 
PostPosted: Mon Aug 19, 2013 2:59 pm 
Offline
User avatar
 Profile

Joined: Thu Feb 02, 2012 4:24 am
Posts: 68
Hi Dave and co.

Thankyou so much for playtesting JSnake at your hardware meet up! It is much appreciated and I'm chuffed to bits to see the picture of you playing it :)


It is a simple game - but like Arcadian says, is my first. I received some valuable feedback from Samwise re joystick sensitivity. I did actually test on my own analogue joysticks which are the same as those in your screenshots. The issue being reported was that one has to push the stick to near-maximum value in a given direction. I'll experiment with reducing the values.

The other observation was the sudden speed increase at 2000 points. Yup - it is a helluva jump in speed. I might make the jump at 2500 or 3000. I've been unable to come up with a neater way of speeding up the snake whilst retaining smooth animation. The snake is moving at double the previous speed - simply by plotting double the number of pixels per frame! Pitfall Jones gave me guidance on this which was much appreciated.

I'll be in touch with Samwise v soon for advice on GPL /open source code etc.
I'll tweak code slighty and put the ssd and sourcecode up here, along with a chunky update to the diary I started last year.

Will one of you be doing a write up and screenshots for the main event of the meet up - the hardware hacking? I'd be keen to take a look.


Thanks,
jbnbeeb


Top
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: