Well I was directed over here shall we say

My first post so be kind.
I've wanted to convert this for a long time but only recently tried to do anything with it.
The World Of Spectrum (its only platform afaik) entry is here >
http://www.worldofspectrum.org/infoseek ... id=0007149There's a few issues with this, although the game is 80% Basic, the location map, object map and graphics are stored in code. I could not find an easy way of turning these into a useable form.
I had planned on using a single byte for movement by using a bit for NSEWUDIN (North / South / East / West / Up / Down / In / Out) to save space.
Please note: My ZX programming is semi reasonable, my Acorn programming is best considered not so / poor

so it was a learning curve too.
Inserting the basic and fixing a few things up, it did sort of work but it seemed too much trouble so I've decided to GAC it. I actually brought a used B GAC (I do have the original speccy version which I brought new £22! back in the day) mainly as there's no Beeb manual available anywhere that I could see, although its the same as other versions the graphics section is not. I've also found a working version now as the STH version tends to crash / not load a lot.
I am about 20% of the way there. So far I've inserted all the room descriptions and movement table (some of this wants changing) and got a rough loading screen up. I also changed the room map around by drawing on an existing game map so I knew what went where etc.
Next steps are the objects (I've done one) and things like flags for conditions / doors open or not etc)
Depending on memory remaining, there might be space for a couple of graphics.
And now for a couple of pics:
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Thoughts appreciated

Bear in mind it took about four hours to do what I've done so far, my free time is very very short and its likely to be a couple of weeks before I even go near it again for an hour or two.