trevj wrote:
The development diary is a great read! This looks to be turning out very well. I think the loader flag animation and progress bar are cool... but do you think you could also fit in a key redefinition routine, as seen in Visions'
Demolator?

Very fancy, though not so practical if you're using fast loading in an emulator, perhaps.

I think I will have an options menu in the loader program which lets you define keys and choose your character.
Quote:
I was also glad to read of your "Opening Doors" revelation (2013-09-22), as I'd had thoughts along such lines! Have you considered that earlier levels could maybe commit more strongly to the single, horizontal scrollable level format than later levels? They could still have portals, but these could be back/forth to within enclosed inaccessible rooms that the character runs past as scenery in the first instance. If whooshing between areas is introduced at the later levels, that could reinforce the sense of depth within the game. (But perhaps that won't fit in well with what you're planning, which is probably better than my dreamy sugguestion anyway!) Cheers.
It's a nice idea. I'm not sure what I'll do with the portals. I'm currently veering away from the arcade adventure genre and thinking of going back to a simpler action style, but secret rooms are always an interesting idea.

Thanks for the feedback!