RichTW wrote:
Looks really nice, good job! Was immediately reminded of Atic Atac, right down to the way the projectile weapon moves!
Not so much bouncing around the room, though.
Quote:
One comment - I think the disparity between the vertical and horizontal movement speed is a little odd. I reckon it'd feel more fluid if the vertical movement were sped up a little, e.g. 6 pixels at a time instead of 4.
Yes, that would probably be better. I'll have to look at the plotting routines and see if that's easily done. It might simplify some other things, too.
Quote:
And plenty of nice touches - I particularly loved the high score name entry mechanism... I need something similar for Blurp. The nice thing with the procedurally generated world is that it can be as much fun for the developer to explore as the player!
I didn't manage to find a key, or a door, by the way (but I refuse to cheat and look at the map you posted!).
I hope there isn't a bug lurking in there, but it's not quite the final version so it's not the end of the world if there is.
The generated maps are fun to explore, though I think it would have been possible to have stored levels if I'd been more relaxed about how much memory I could use. I'm not using much of the memory from &1F00 downwards, and only after the game is loaded, to allow the game to run on high PAGE systems. On an unexpanded Electron, I could use a lot more memory for things like level data, though on balance I think I prefer the generated maps.