What a nice surprise!
Nice chunky, colourful graphics (you've made great use of Mode 2 there!) and an original concept to boot (well, for me at least - as I'm not at all familiar with Sokowotsit!).
I managed to make it to Level 14 before getting completely stumped, but I'll have another crack a bit later ...
It's really good to see tools like SWIFT and BeebASM getting plenty of use, too.
KianV wrote:
I wasn't sure exactly where to put this as the game is basically finished.
I'm sure one of the kind moderators will correct me if its wrong.Nope, I'd say you've picked just about the best possible place to announce a new project!

Once you've had a chance to evaluate all feedback* and are in possession of what you consider to be a final 'build' (which may of course be the exact same version you've just uploaded) then feel free to create a Wiki Page for Mazezam and add an entry on the Releases page.
Or ... if you're not au-fait with Wikis, you could just wait for Samwise to get back off his camping holiday and if you ask nicely, he might just create a page for you!

* = the only changes I can suggest are:
1) in line with Pitfall's recommendations i.e. remap up to * and down to ? and possibly make ESC restart the Level rather than R.
2) maybe tweak it to make it compatible with the BBC Master (don't ask me what you'd need to do in order to achieve this, but I'm sure others on here could advise!)
3) ditto for the Acorn Electron? (might need a bit of a speed-boost, mind!)
Oh, and of course you're invited to add our customisable
Loading Screen too!

KianV wrote:
Its great to find such an active community for Acorn's wonderful machines.
Well it only exists thanks to people like you, either writing or porting stuff for us to enjoy. Hopefully Mazezam won't be your only Beeb project!!
Incidentally, quite a few of the Retro Software programmers are meeting up at event in Manchester on July 16-17 called
In Da 80s which will have a dedicated room set aside for coders to chat and share ideas etc. Would be great to see you there!