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| Thinking of adding step-by-step debugger in BeebEm... http://www.retrosoftware.co.uk/forum/viewtopic.php?f=73&t=104 |
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| Author: | NeilB [ Thu May 15, 2008 4:14 pm ] |
| Post subject: | Thinking of adding step-by-step debugger in BeebEm... |
Hi all, sorry for the quick post - work and stuff... I haven't looked into the main code for BeeBem, but thinking aloud, I would like to add a working step by step debugger to it. On a personal level, I would def use this, however - what are your views on this? If the code is well structured, then this addition shouldn't take too long to implement... hmmm I will get back with views about this later, ... LOL just a sudden 'Right I'm going to do that!' thought that I wanted to share and see if any of you have had similar idea's...! thanks - Neil |
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| Author: | SteveO [ Fri May 16, 2008 9:47 am ] |
| Post subject: | Re: Thinking of adding step-by-step debugger in BeebEm... |
The current inbuilt one will allow step by step debugging ? Although it can be a bit hard to read sometimes and user interface could do with a polish. What were you thinking of adding. If you've not seen it it's covered in one of the Swift tutorials. Although one of the thoughts I had was to allow the stepping process to highliight the lines in the source code in Swift, which would be make step by step debugging much nicer ! But that would involved me going into the BeebEm code and setting up some sort of communication between the two which I didn't fancy doing |
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