It's audience participation time!
I'm getting to that stage now where I'm mostly just creating content (graphics and levels), and, as ever, memory is getting lower and lower.
So I have to start to make some choices, balancing one feature against another in terms of memory cost and importance. But what's 'important' in a game? Here are a bunch of features which cost memory in Blurp - what I'd like you to do is rate them in order of importance to you, most important first:
- Number of types of monsters
- Richness/detail of monster animations
- Number of levels
- 'Complexity' of levels (i.e. how much 'stuff', incidental or otherwise, is in them)
- Variety of scenery graphics
It's a pretty difficult thing to answer, which is why I thought I'd see what others think. If - for example - you feel that having 50 distinct levels is more important than having fewer levels but with pretty-looking (but redundant) graphics, then you'd rate "number of levels" quite highly on your list.
You get the idea.
Thanks!