PaulDv wrote:
I noticed, listening to your program, that you have all the notes running into one another without pauses. This seems to make the sound smoother and less jarring, even if its less faithful to the original tune.
The reason for that is that the program you see is the only way I know of to create a tune.
My programming ability is not much greater than what you see in the program.
I never really worked out how to place 'blank notes' in the tune to give the effect of a pause between notes.
PaulDv wrote:
All this brings up an interesting question about how to deal with the single channel sound limitation of the Electron.
I've always been a tad surprised that no-one has come up with a really good way of emulating 2 channel sound on the elk.
The Spectrum would seem to be even more limited than the elk since it seems to stop the entire machine to play each note for the duration of the note and yet I've heard 2 and 3 channel sound including percussion instruments at the same time (Chronos).
PaulDv wrote:
The speccy version is just nasty! Bad, bad, conversion.
For once, the humble Plus/4 got the better deal with this game. Everything that was wrong with the original C64 game was fixed for the Plus/4 and it played so much better. That's why I'm basing my conversion on the Plus/4 game. Well, that and the fact I'm a bit of a Plus/4 fanboi

Yes, no arguments on the Spectrum version.
However, Wikipedia suggests there was also an MSX version so I'm going to have a look for that and try it out too.
Cheers!