Thanks to everyone for the encouragement and support.

Samwise wrote:
When you reach a point where you'd like some Retro Software resources i.e. a wiki page to host screenshots, information, downloads, videos, diary, etc. like many of the other projects then feel free to shout out, and we'll be happy sort you out ...

Thanks, Sam. A wiki page would be great. I'm hoping to get a chance over the next couple of days to finish writing the code that displays the game map. With any luck, by the end of the weekend I should have the first screen shots. It would be good to have somewhere to host them, and a diary sounds like a good idea too.
DaveM wrote:
This news has actually made me very happy, as I'd always hoped to see some simple/early titles converted from the likes of the Dragon/2600/Vic/Speccy/C16 (even though we might not be able to do anything with them in terms of supplying "packaged" copies, due to copyright etc).
I agree it's unlikely that conversions could be sold and this game was only ever intended to be a freebie download. I'm just using it as a quick way to learn how to write games on the beeb without having to worry about creating original ideas and content too. If people like the game we could always do an original sequel or prequel based on the book's back story.
MartinB wrote:
Looks like the kind of game even a ham-fisted clot like me will be able to play


It's really easy to get into and play. There are a few areas where quick reflexes are required and there's a strategic element to it that creates some level of difficulty. Most people could probably get to the treasure after a few attempts, but the final chase sequence is the real killer. Getting a score of 100% is also quite difficult, everything has to be done in exactly the right order.
AlanMcG wrote:
Oh and the game looks great... would it be too predictable for me to ask if there's a chance of an Electron version?!
There's some mode 7 stuff that would have to go but otherwise I can't see a problem with doing an Electron version.
DaveJ wrote:
Out of interest, have you written games for other 8-bit platforms before or will this be your first 8-bit game? I'm interested to see how you think the Beeb compares to other computers.
This is my first ever game on any platform which is why I'm keeping it simple

I've helped out other people in the past with their projects on the C64 providing routines for raster effects and scrolling etc. but never a complete game.
It's definitely a bigger challenge coding for the beeb. Trying to cram this 64K game into a 32K machine running in mode 2 is like hammering a big square peg into a tiny round hole but it's getting there!
Cheers,
Paul.