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PostPosted: Fri Feb 27, 2009 3:13 pm 
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Location: Antarctica
Mountain Panic has been in development now about a year (off and on), so to commemorate its birthday I thought I'd share an early screenshot!

Here's the initial version with (shock,horror) some programmer graphics:
Image

And a more modern version:
Image


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PostPosted: Fri Feb 27, 2009 7:58 pm 
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heh ... it really looks different on the surface, without any snow!

Sam.


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PostPosted: Fri Feb 27, 2009 9:23 pm 
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Looking good as ever. How is it progressing?


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PostPosted: Sat Feb 28, 2009 2:22 pm 
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Slowly :(

Although I really enjoy working on it I simply don't get the time to work on it as much as I'd like. The frustrating thing is it'd probably only take me about a fortnight to finish off if I was working 9-5 on it.

So more of an enjoyable stroll than a sprint really :)


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PostPosted: Mon Mar 02, 2009 12:39 am 
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It's always extremely impressing that people can find time to do enough to get something looking this good when working 9-5. In the past I've found that 2-3hr sessions minimum are needed to do anything substantial!


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PostPosted: Mon Mar 02, 2009 11:08 am 
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DaveF wrote:
Slowly :(

Although I really enjoy working on it I simply don't get the time to work on it as much as I'd like. The frustrating thing is it'd probably only take me about a fortnight to finish off if I was working 9-5 on it.

So more of an enjoyable stroll than a sprint really :)


I know the feeling. I have to admire anybody who can create instead of just dissecting. It's looking very professional, better than a lot of the games that were released originally! Keep up the good work!


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PostPosted: Mon Mar 02, 2009 12:57 pm 
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BillCarr wrote:
It's looking very professional, better than a lot of the games that were released originally!


Without a shadow of a doubt! This is looking top-notch! :)


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PostPosted: Wed Mar 04, 2009 2:04 pm 
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I've just had my first play on the demo and love it! The rope is just genius. The only game I remember playing on the beeb that gave that level of control over the playing environment was Imogen - I remember growing a plant to climb to a higher platform. Can't wait to see where this one goes!


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PostPosted: Fri Mar 06, 2009 9:47 am 
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Thanks guys for all the positive feedback. The entire game is actually planned out, it's just finding the time (and memory) to implement it all :)

If I do another BBC game after Panic I dare say it won't be an arcade adventure :)


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PostPosted: Mon Mar 09, 2009 12:59 pm 
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Was very impressed with it ( again :) ) after playing at Byte-Back, great work Dave :)


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