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Repton: The Lost Realms - New Feature List!
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Author:  Samwise [ Sat Aug 16, 2008 6:14 pm ]
Post subject:  Repton: The Lost Realms - New Feature List!

Hey!

Before someone tells me I'm not allowed to post it, I've managed to source some confirmed information on the new features that Repton: The Lost Realms will introduce to the traditional Repton 3 formula!

Some of these we found out about at Retro Fusion and have been mentioned before, but there are also some new ones here, that I didn't know about at least:

  • Bigger screens - 30x28 characters, instead of 28x24 in Repton 3
  • Absorbalene Pills (Absorbency Capsules)
  • Anti-clockwise Spirits
  • Balloons
  • Ice Pills (Monster Freeze Capsules)
  • Multiple Time-Bombs
  • Potentially twice as many monsters or transporters
  • Music volume control

There's really not much point in asking me for any detail on them and DaveM gives new meaning to the notion of being tight-lipped*, though I guess most of the listed features are self-explanatory ... but feel free to wildly speculate! :)

Oh and AIUI, there are six levels in a set instead of eight.

The monster bug DaveM first mentioned has been fixed, so the main remaining task is to add enough levels to make it a complete game. Apparently, some of the most experienced Repton designers from other official BBC Micro and PC releases of Repton have been approached on this front - though I don't know exactly who's agreed to contribute as yet. If I can get a definitive list of the peeps involved, I'll post back to this forum (assuming I'm not banned before then, for writing this post! ;)).

Paras is nearly finished putting together a customised level editor disc image to send off to them.

... and finally, there will be a one-screen demo! Dunno yet whether that's anything to do with the mythical Retro Gamer article, or whether it will be released at another event or as a download from this site, but it's still great news!

"Got The Scoop" Sam.

* Obviously Paras has complete knowledge of all of them too, but please don't bug him whilst he's working. ;)

Author:  CMcDougall [ Mon Aug 18, 2008 11:21 am ]
Post subject:  Re: Repton: The Lost Realms - New Feature List!

Samwise wrote:
there will be a one-screen demo!


owwwww yes, i Can't wait!!!!!!!!!!! 8-)

Author:  AndrewW [ Thu Sep 04, 2008 8:45 pm ]
Post subject:  Re: Repton: The Lost Realms - New Feature List!

Is it possible to confirm this will definitely be a BBC Micro release? Will it be a download, free or charged (don't mind paying)?

Author:  ParasS [ Thu Sep 04, 2008 11:05 pm ]
Post subject:  Re: Repton: The Lost Realms - New Feature List!

Yes, as per the entry for the game on this site* I wrote it for the Beeb - B, B+, Master compatible, should work on a Compact too, and it will be available for purchase after the level designs are done.

*http://www.retrosoftware.co.uk/wiki/index.php/Repton:_The_Lost_Realms

Author:  AndrewW [ Tue Sep 09, 2008 11:50 pm ]
Post subject:  Re: Repton: The Lost Realms - New Feature List!

Does the graphics handling make an Elk port very difficult?

Author:  ParasS [ Wed Sep 10, 2008 10:36 am ]
Post subject:  Re: Repton: The Lost Realms - New Feature List!

AndrewW wrote:
Does the graphics handling make an Elk port very difficult?

No - as I've said elsewhere, there exists proof-of-concept code for all the key bits of an Elk port. The real problem is a complete definitive final set of source. Disassembly is not an option.

Author:  AndrewW [ Fri Dec 05, 2008 6:14 pm ]
Post subject:  Re: Repton: The Lost Realms - New Feature List!

Paras, you mean that the Elk code needs finalising?

Also, could you say a bit more about Cyroid-X: what kind of game was it and will this be released?

Author:  DaveM [ Fri Dec 05, 2008 6:26 pm ]
Post subject:  Re: Repton: The Lost Realms - New Feature List!

An Elk version doesn't currently exist.

I've approached someone else about converting it to the Elk but am still awaiting a definite answer.

Author:  AndrewW [ Fri Dec 05, 2008 8:12 pm ]
Post subject:  Re: Repton: The Lost Realms - New Feature List!

AndrewW wrote:
Paras, you mean that the Elk code needs finalising?

Also, could you say a bit more about Cyroid-X: what kind of game was it and will this be released?


DaveM - shouting is not going to get anywhere and it'll make you even more angry the next time I make a genuine mistake. Can you calm down please?

Author:  DaveM [ Fri Dec 05, 2008 9:07 pm ]
Post subject:  Re: Repton: The Lost Realms - New Feature List!

Wasn't 'shouting' ... was using caps to emphasize the difference (as it's not the first time you've called him Para now, is it? ;) ).

Anyway, apologies if my edit offended.

As for Cyroid-X ... still no progress to report of as yet ... I think the game engine is in a finished state, it just needs levels ... once we've got Repton out the door we can start to focus on Cyroid ... :)

And with regards to your questions about the Cyroid-X gameplay, why don't you post in the Cyroid category? :idea: (as that section of the forum is pretty quiet at the moment!).

Author:  AndrewW [ Fri Dec 05, 2008 9:16 pm ]
Post subject:  Re: Repton: The Lost Realms - New Feature List!

Okay, sorry Paras.

Too right - look forward to both of them.

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