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| Repton: The Lost Realms - New Feature List! http://www.retrosoftware.co.uk/forum/viewtopic.php?f=32&t=170 |
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| Author: | Samwise [ Sat Aug 16, 2008 6:14 pm ] |
| Post subject: | Repton: The Lost Realms - New Feature List! |
Hey! Before someone tells me I'm not allowed to post it, I've managed to source some confirmed information on the new features that Repton: The Lost Realms will introduce to the traditional Repton 3 formula! Some of these we found out about at Retro Fusion and have been mentioned before, but there are also some new ones here, that I didn't know about at least:
There's really not much point in asking me for any detail on them and DaveM gives new meaning to the notion of being tight-lipped*, though I guess most of the listed features are self-explanatory ... but feel free to wildly speculate! Oh and AIUI, there are six levels in a set instead of eight. The monster bug DaveM first mentioned has been fixed, so the main remaining task is to add enough levels to make it a complete game. Apparently, some of the most experienced Repton designers from other official BBC Micro and PC releases of Repton have been approached on this front - though I don't know exactly who's agreed to contribute as yet. If I can get a definitive list of the peeps involved, I'll post back to this forum (assuming I'm not banned before then, for writing this post! Paras is nearly finished putting together a customised level editor disc image to send off to them. ... and finally, there will be a one-screen demo! Dunno yet whether that's anything to do with the mythical Retro Gamer article, or whether it will be released at another event or as a download from this site, but it's still great news! "Got The Scoop" Sam. * Obviously Paras has complete knowledge of all of them too, but please don't bug him whilst he's working. |
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| Author: | CMcDougall [ Mon Aug 18, 2008 11:21 am ] |
| Post subject: | Re: Repton: The Lost Realms - New Feature List! |
Samwise wrote: there will be a one-screen demo! owwwww yes, i Can't wait!!!!!!!!!!! |
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| Author: | AndrewW [ Thu Sep 04, 2008 8:45 pm ] |
| Post subject: | Re: Repton: The Lost Realms - New Feature List! |
Is it possible to confirm this will definitely be a BBC Micro release? Will it be a download, free or charged (don't mind paying)? |
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| Author: | ParasS [ Thu Sep 04, 2008 11:05 pm ] |
| Post subject: | Re: Repton: The Lost Realms - New Feature List! |
Yes, as per the entry for the game on this site* I wrote it for the Beeb - B, B+, Master compatible, should work on a Compact too, and it will be available for purchase after the level designs are done. *http://www.retrosoftware.co.uk/wiki/index.php/Repton:_The_Lost_Realms |
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| Author: | AndrewW [ Tue Sep 09, 2008 11:50 pm ] |
| Post subject: | Re: Repton: The Lost Realms - New Feature List! |
Does the graphics handling make an Elk port very difficult? |
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| Author: | ParasS [ Wed Sep 10, 2008 10:36 am ] |
| Post subject: | Re: Repton: The Lost Realms - New Feature List! |
AndrewW wrote: Does the graphics handling make an Elk port very difficult? No - as I've said elsewhere, there exists proof-of-concept code for all the key bits of an Elk port. The real problem is a complete definitive final set of source. Disassembly is not an option. |
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| Author: | AndrewW [ Fri Dec 05, 2008 6:14 pm ] |
| Post subject: | Re: Repton: The Lost Realms - New Feature List! |
Paras, you mean that the Elk code needs finalising? Also, could you say a bit more about Cyroid-X: what kind of game was it and will this be released? |
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| Author: | DaveM [ Fri Dec 05, 2008 6:26 pm ] |
| Post subject: | Re: Repton: The Lost Realms - New Feature List! |
An Elk version doesn't currently exist. I've approached someone else about converting it to the Elk but am still awaiting a definite answer. |
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| Author: | AndrewW [ Fri Dec 05, 2008 8:12 pm ] |
| Post subject: | Re: Repton: The Lost Realms - New Feature List! |
AndrewW wrote: Paras, you mean that the Elk code needs finalising? Also, could you say a bit more about Cyroid-X: what kind of game was it and will this be released? DaveM - shouting is not going to get anywhere and it'll make you even more angry the next time I make a genuine mistake. Can you calm down please? |
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| Author: | DaveM [ Fri Dec 05, 2008 9:07 pm ] |
| Post subject: | Re: Repton: The Lost Realms - New Feature List! |
Wasn't 'shouting' ... was using caps to emphasize the difference (as it's not the first time you've called him Para now, is it? Anyway, apologies if my edit offended. As for Cyroid-X ... still no progress to report of as yet ... I think the game engine is in a finished state, it just needs levels ... once we've got Repton out the door we can start to focus on Cyroid ... And with regards to your questions about the Cyroid-X gameplay, why don't you post in the Cyroid category? |
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| Author: | AndrewW [ Fri Dec 05, 2008 9:16 pm ] |
| Post subject: | Re: Repton: The Lost Realms - New Feature List! |
Okay, sorry Paras. Too right - look forward to both of them. |
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