Hey!
Before someone tells me I'm not allowed to post it, I've managed to source some confirmed information on the new features that
Repton: The Lost Realms will introduce to the traditional
Repton 3 formula!
Some of these we found out about at Retro Fusion and have been mentioned before, but there are also some new ones here, that I didn't know about at least:
- Bigger screens - 30x28 characters, instead of 28x24 in Repton 3
- Absorbalene Pills (Absorbency Capsules)
- Anti-clockwise Spirits
- Balloons
- Ice Pills (Monster Freeze Capsules)
- Multiple Time-Bombs
- Potentially twice as many monsters or transporters
- Music volume control
There's really not much point in asking me for any detail on them and DaveM gives new meaning to the notion of being tight-lipped*, though I guess most of the listed features are self-explanatory ... but feel free to wildly speculate!

Oh and AIUI, there are six levels in a set instead of eight.
The
monster bug DaveM first mentioned has been fixed, so the main remaining task is to add enough levels to make it a complete game. Apparently, some of the most experienced Repton designers from other official BBC Micro and PC releases of Repton have been approached on this front - though I don't know exactly who's agreed to contribute as yet. If I can get a definitive list of the peeps involved, I'll post back to this forum (assuming I'm not banned before then, for writing this post!

).
Paras is nearly finished putting together a customised level editor disc image to send off to them.
... and finally, there
will be a one-screen demo! Dunno yet whether that's anything to do with the mythical Retro Gamer article, or whether it will be released at another event or as a download from this site, but it's still great news!
"Got The Scoop" Sam.
* Obviously Paras has complete knowledge of all of them too, but please don't bug him whilst he's working.
