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| Designing levels for new Repton game http://www.retrosoftware.co.uk/forum/viewtopic.php?f=32&t=162 |
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| Author: | AndrewW [ Fri Aug 01, 2008 9:26 am ] |
| Post subject: | Designing levels for new Repton game |
I'd love to try to design a level on Repton 5. |
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| Author: | DaveM [ Fri Aug 01, 2008 8:14 pm ] |
| Post subject: | Re: Does this need any work for completion? |
AndrewW wrote: I'd love to try to design a level on Repton 5. Andrew, as per my reply in the other thread, in the future Superior may want to release their own Repton 4/Repton 5 sequels for the PC, so please avoid referring to Paras' program as Repton 5. It isn't Repton 5. As far as the level design goes, we (i.e. myself, Paras, Peter) are still thinking about the best way of handling this, and as soon as we have some news it will be posted here. So for now, I'm afraid you'll just have to be patient! |
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| Author: | Samwise [ Sat Aug 02, 2008 12:11 am ] |
| Post subject: | Re: Does this need any work for completion? |
Oh, and finally, level making - as Paras first revealed in his mailing list post - his version has a rather fab level editor, which apparently even includes mouse support. That undoubtedly provides a golden opportunity to do something cool ... Sam. |
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| Author: | DavidP [ Mon Aug 17, 2009 8:32 pm ] |
| Post subject: | Re: Designing levels for new Repton game |
I think if an editor is done, some form of competition could be run for the next convention - see who can design the <insert choice word> set of levels, and challenge eachother to completing them. Not sure what the prize would be mind. |
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