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Recently unearthed Repton game's new name
http://www.retrosoftware.co.uk/forum/viewtopic.php?f=32&t=161
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Author:  AndrewW [ Thu Sep 04, 2008 8:42 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

Having played with RI a bit the main limitations to my mind are:

- the speed (arguably not so much an issue with some emulators)

- you can still only just move up, down, L&R. So if you wanted to create another type of game with pick/drop/use/etc you can't.

That's a shame isn't it?

Author:  DaveJ [ Thu Sep 04, 2008 8:50 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

You can also use the Return key in Reptol, which means that you can have a large variety of things happening - the toilets in Robbo are a good example.

Author:  AndrewW [ Thu Sep 04, 2008 10:21 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

Oh, is that just the Return key or can you use more? In fact, is there any way to look at the manual now?

Author:  ParasS [ Thu Sep 04, 2008 10:56 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

http://bbcmicro.net/old-8bs/othrdnld/manuals/reptoninfinitymanual.zip

Author:  AndrewW [ Fri Sep 05, 2008 7:05 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

Thanks.

Author:  ParasS [ Fri Sep 05, 2008 8:21 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

Pleasure! I agree that it's a lot more playable/usable on a sped-up emulator... but I still think it was never really a Repton game. It just felt a bit like AMOS on the Amiga... and just as clever!

Anyway, have fun!

Author:  DaveJ [ Fri Sep 05, 2008 9:58 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

If you didn't have disc drive and a Master 128, writing games using it was about as agreeable as AMOS on Emmerdale Farm. ;)

Author:  ParasS [ Fri Sep 05, 2008 10:32 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

Well, Mr Jeffrey, your statement has made me laugh out really rather loud! Very true... And just thinking about doing that with tape brings about the same sensation as a dentist's drill hitting the pulp...

Author:  AndrewW [ Mon Sep 08, 2008 8:30 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

That's because you have to go back and forth reguarly I presume?

Author:  ParasS [ Mon Sep 08, 2008 10:03 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

AndrewW wrote:
That's because you have to go back and forth reguarly I presume?

I spend most of my life looking like this: :o

Author:  AndrewW [ Mon Sep 08, 2008 11:25 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

No, I mean with the game editor, linker etc!

Author:  ParasS [ Tue Sep 09, 2008 10:06 am ]
Post subject:  Re: Recently unearthed Repton game's new name

AndrewW wrote:
No, I mean with the game editor, linker etc!

haha - yes I see what you meant - absolutely!

Author:  AndrewW [ Wed Sep 10, 2008 8:09 pm ]
Post subject:  Re: Recently unearthed Repton game's new name

The RI manual is beginning helping me to see what's possible with the game. The most time-consuming part it seems would be the graphics. Especially if you want to define walls etc which align with eachother.

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