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| Recently unearthed Repton game's new name http://www.retrosoftware.co.uk/forum/viewtopic.php?f=32&t=161 |
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| Author: | AndrewW [ Thu Sep 04, 2008 8:42 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
Having played with RI a bit the main limitations to my mind are: - the speed (arguably not so much an issue with some emulators) - you can still only just move up, down, L&R. So if you wanted to create another type of game with pick/drop/use/etc you can't. That's a shame isn't it? |
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| Author: | DaveJ [ Thu Sep 04, 2008 8:50 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
You can also use the Return key in Reptol, which means that you can have a large variety of things happening - the toilets in Robbo are a good example. |
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| Author: | AndrewW [ Thu Sep 04, 2008 10:21 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
Oh, is that just the Return key or can you use more? In fact, is there any way to look at the manual now? |
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| Author: | ParasS [ Thu Sep 04, 2008 10:56 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
http://bbcmicro.net/old-8bs/othrdnld/manuals/reptoninfinitymanual.zip |
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| Author: | AndrewW [ Fri Sep 05, 2008 7:05 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
Thanks. |
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| Author: | ParasS [ Fri Sep 05, 2008 8:21 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
Pleasure! I agree that it's a lot more playable/usable on a sped-up emulator... but I still think it was never really a Repton game. It just felt a bit like AMOS on the Amiga... and just as clever! Anyway, have fun! |
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| Author: | DaveJ [ Fri Sep 05, 2008 9:58 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
If you didn't have disc drive and a Master 128, writing games using it was about as agreeable as AMOS on Emmerdale Farm. |
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| Author: | ParasS [ Fri Sep 05, 2008 10:32 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
Well, Mr Jeffrey, your statement has made me laugh out really rather loud! Very true... And just thinking about doing that with tape brings about the same sensation as a dentist's drill hitting the pulp... |
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| Author: | AndrewW [ Mon Sep 08, 2008 8:30 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
That's because you have to go back and forth reguarly I presume? |
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| Author: | ParasS [ Mon Sep 08, 2008 10:03 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
AndrewW wrote: That's because you have to go back and forth reguarly I presume? I spend most of my life looking like this: |
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| Author: | AndrewW [ Mon Sep 08, 2008 11:25 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
No, I mean with the game editor, linker etc! |
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| Author: | ParasS [ Tue Sep 09, 2008 10:06 am ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
AndrewW wrote: No, I mean with the game editor, linker etc! haha - yes I see what you meant - absolutely! |
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| Author: | AndrewW [ Wed Sep 10, 2008 8:09 pm ] |
| Post subject: | Re: Recently unearthed Repton game's new name |
The RI manual is beginning helping me to see what's possible with the game. The most time-consuming part it seems would be the graphics. Especially if you want to define walls etc which align with eachother. |
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