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PostPosted: Mon Jul 21, 2008 7:03 pm 
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Can any of us help bring this to a release? Documentation? Artwork? Music, etc?


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PostPosted: Fri Jul 25, 2008 12:33 pm 
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In terms of getting the actual game ready for release, it really only needs levels creating (currently only 1 x set of 6 levels exist, so we'd like to create two more sets of 6).

And yes, there are only 6 levels per set, not 8 (as was the case with Repton 3).

After that, the only other things I can think of that need changing are:

- eliminate a bug which can sometimes cause the monsters to behave erratically
- replace all "Repton 4" references with "Repton: The Lost Realms"


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PostPosted: Wed Jul 30, 2008 4:15 pm 
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Hi guys - looks like I'm back on the scene in a small way... :geek:

Assumed lost floating out to sea 20 years ago on a canoe, seems it was hiding disguised - partially as a robot - in someone's loft. :lol:

The monster bug is actually somewhat less sinister than a 'monster bug' sounds... from memory it's just down to some random seed issue when the game loads... will look into that. :oops:

DaveM the game code is suitably patched to a final revision - you should have this now - loading screen to be 'fixed' when I (or someone else!) has some time...

Have fun creating game levels - someone must have a devious nature :twisted:

Game is actually in a 'finished' state otherwise - music, etc. all there - just some branding type issues to sort out on the loading screen.


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PostPosted: Wed Jul 30, 2008 5:02 pm 
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ParasS wrote:
Hi guys - looks like I'm back on the scene in a small way... :geek:


Welcome back! This is probably the most intruiging news we've had yet - a lost 8-bit Repton is a bit like finding a lost Da Vinci or something. I'd love to know more about the history of the game.


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PostPosted: Wed Jul 30, 2008 7:07 pm 
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thanks very much for posting and for donating what shouuld have probably been a well-received game.

thanks

Andrew


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PostPosted: Wed Jul 30, 2008 7:18 pm 
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PS: history of R4 - all will be revealed in due course... ;)


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PostPosted: Mon Aug 04, 2008 11:47 pm 
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Final binaries - all patched for release!


Attachments:
reptlr.png [11.17 KiB]
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PostPosted: Tue Aug 05, 2008 12:10 am 
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Nice work, Paras. Is the monster bug fixed too?

Will be great to see this finally hit the streets ...

Good job!

Sam.


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PostPosted: Tue Aug 05, 2008 8:36 am 
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Great stuff, be good to see another game finished.

Good work that man!


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PostPosted: Tue Aug 05, 2008 10:47 am 
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Samwise wrote:
Is the monster bug fixed too?

As I don't have a definitive set of source files and there are (honestly!) only about 30 bytes of memory free in the memory map (out of which 17 bytes is the biggest contiguous block I know of!), it's hard to patch the poor pseudo-random number generator used in the monster movement algorithm.

You'll see in the screenshot that in order even to patch it with extra text, I've had to reduce some other text (remove the words 'Press' and 'View', change 'Kill Yourself' to 'Die', etc.), and I grabbed a small space elsewhere to put in the THE LOST REALMS text into the main logo.

Back to the bug - the very easy workaround is to change RND(-TIME) to RND(-xxx) for some known good xxx in the BASIC MENU loader program. The aim was to prevent monsters behaving predictably but that really is irrelevant because they don't actually do an awful lot! That MENU program needs a little fiddling with anyway to sort out the credits, etc. as a final step to making the whole thing code-complete; but the core game and editor files are at final versions as far as I am concerned.

There was meant to be an enhanced SWR version, but I don't think I got round to sorting that. Plan was that you can BREAK to switch between editor and game, and because the screen/sprite data is loaded into the same memory space below &5800, by default you can just playtest the screens you were editing.


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PostPosted: Thu Aug 07, 2008 3:56 pm 
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ParasS wrote:
screen/sprite data is loaded into the same memory space below &5800, by default you can just playtest the screens you were editing.


well clever :D

any chance someone could sort me out with a 'demo' version. I'am dying for a blast of this :mrgreen:

Ive complete ALL Reptons and even done a screen convertor for elk-beeb & vise-versa on the old Solinet group BITD 8-) its also floating about on STH site

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PostPosted: Thu Aug 07, 2008 7:09 pm 
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Do you have any levels you can upload or pass on to me?

see:
http://www.stairwaytohell.com/sthforums ... f=1&t=1978


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PostPosted: Fri Aug 08, 2008 9:44 am 
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^ sadly i dont...well i do but they were basic & i was too busy playing ALL of them (life /thru etc) with the normal default chars. :D

the converter is ere http://www.stairwaytohell.com/sthforums ... ?f=1&t=618

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PostPosted: Fri Aug 08, 2008 10:19 am 
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Colin, I assume the disc image will have expired by now. Why not upload it directly to the STH forum, so it's available permanently?

Sam.


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PostPosted: Fri Aug 08, 2008 10:50 am 
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^^ just noticed the disc i upped, and i cant get into usendit etc now :evil:
and yeah, proberly be dead. The instructions are still there to do it anyways 8-)

will hunt the disc again with ALL the Repton 3+ series put to normal Repton chars when got time at weekend.....big IF

can't mind if Solinet group did screens aswell, will check them out aswell ;)

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PostPosted: Fri Aug 08, 2008 10:54 am 
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Or you could perhaps ask in the STH thread whether anyone who downloaded it before, could re-upload it for you, to save you the hassle?

Sam.


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PostPosted: Fri Aug 08, 2008 11:52 am 
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^^ good idea, but i know no one actually gives a flying f@@k ((except the ones i know that ARE cool, u know who u r folks :D :D ) bloody leachers :evil: ),

still waiting for 7 peeps to reply to my modified MMC091.rom :roll:

morral of story, if u want something done, do it yourself ;)

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PostPosted: Wed Nov 10, 2010 3:34 pm 
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CMcDougall wrote:
^^ just noticed the disc i upped, and i cant get into usendit etc now :evil:
and yeah, proberly be dead. The instructions are still there to do it anyways 8-)

will hunt the disc again with ALL the Repton 3+ series put to normal Repton chars when got time at weekend.....big IF


I have these files if anyone is interested.
:?:
joyceh.


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PostPosted: Wed Nov 10, 2010 7:23 pm 
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They are all available now at Andrew's site http://aw.drobe.co.uk/REPTON/


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