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Jon's put the v4-5 Z-Machine Interpreter project on hold for a while.
The Z-Machine Interpreter is feature-complete for v3 games, though, so we have plenty to be testing and the z3 Inform Development Environment still works a treat too.
Here's the latest plan.
- Increase number of lines in MODE 0 from 31 to 32
- Split ROM into two versions:
1) BBC Micro Z-Machine Infocom v3-only Interpreter Model B uses MODE 7 only, with remaining memory (after dynamic storage) used as cache Model B+/Master 128 uses shadow MODE 0, with remaining memory (after dynamic storage) used as cache If a v4 or v5 game is loaded, print an error message.
2) BBC Micro B+/Master 128 Z-Machine Infocom v3-5 Interpreter MODE 0 with 2 selectable colours or MODE 1 with 4 selectable colours Will use all 64K of sideways RAM for dynamic storage plus all main memory for cache.
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