Samwise wrote:
I've been thinking recently about what makes a good retro title and what everyone thinks should be considered when starting development of a new game.
I think because writing a retro title is pretty much a labour of love, this is very much a personal thing. For instance some people like to do a conversion of a title not yet on that particular platform, yet others like to work with original content.
I have always wanted to do a BBC game for a long time, and the thing which sparked off me actually working on it was James Watson beginning his
Two Towers game, although sadly now it looks like that won't see the light of day, which is a pity.
As often is the case, the idea for
Mountain Panic came to me in the shower. I was thinking what game would best suit the BBC's rather limited colour palette, and since it has white,cyan and blue, effectively 3 shades of blue, I decided upon an ice-based game. The rest is history (almost).
Samwise wrote:
However, as well as that technical stuff, what features do we think are important to a game that should be aimed for. I'm a strong advocate of joystick support, as beeb games often suffered in that regard, and yet it's a hugely important feature for accessibility reasons.
Two things which were definitely lacking on the BBC in the day. The first one is joystick support, the second being decent graphics. Dave Moore was kind enough to send me a joystick to code with, and I have put joystick support into
Mountain Panic and hopefully addressed the issue with graphics; primarily by getting someone else to draw them

At the end of the day there's little money in the retro scene, it's very much a personal thing so my answer would ultimately be - think about whatever you like when designing your game!