Hey, Francis.
Just took it for a whirl. As far as I can tell, there's not much change from the player's point of view within the game. Obviously, the new introductory screen is a nice touch, and the colour customisations you introduced in the last version probably deals with my complaint about too many colours.
As far as the game goes, I've only really managed to damage a wall and collect a brick, over and above your second dev version. I'm assuming at some point, I'm meant to break in the front door which can currently be opened, given the description about shards of glass in the hall. I make that assumption as another description says the ball apparently went into the house through an upstairs window.
I
much prefer the new > command prompt. Most of my other feedback from last time still stands, I think, though.
Only other thing I'd drop in there, is that I think I've come round to preferring MODE 0 for text, rather than MODE 7 - which just doesn't feel like it holds much info per screen, but I expect you're not planning on changing that, given your stated preference in a previous topic, the extensive use of colour and the amount of additional memory it would eat up.
Looking good, though ...

Glad to see you haven't abandoned development. Slow and steady wins the race!
Sam.
P.S. My
offer of assistance still stands, if you need it at any point.