DaveM wrote:
Don't know if you are aware, but there's actually a 90% finished BBC port of Reaxion in existence (though it's not available publicly). I think it was done about 3 years ago, and the guy who converted it is a member of these forums. I believe he began writing it after chatting with Simon (Cronosoft) at a Retro Event, though I'm not sure if you were also in the 'loop'?!
Yeah, i was aware; to be honest i wasn't massively keen on the graphics and felt they could've been done better -
Reaxion is sort of my "flagship" since i produced the graphics for every version and coded over half of them (including the three unreleased versions). i have been considering a BBC port of
Blok Copy along with attempts to push it in about six or seven other directions, but the other versions are all character-based so the BBC version will need a bit of reworking and a few tests to make sure it's actually viable.
DaveM wrote:
But just to clarify, I'm not aware of any Acorn versions of Co-Axis!
Well, at the moment
Co-Axis 2189 runs in at just shy of 50K without compression so getting it into 32K isn't really an option... the original
Co-Axis was far more primitive but took about the same amount of memory because it was... erm, rather badly written. =-)
DaveM wrote:
Going back to the subject of ARM Co-Pro demos, I received the following comments (+file) from Sprow himself ...
Hmm, that does limit what it can do to a considerable degree; presumably the bottleneck would adversely affect the co-pro rendering frames and then barrelling them down the tube too...?