DaveM, I was watching your last few bullets and saying "will he risk hitting the last duck - there may be another just about to emerge!"; Good one handed shooting (with both hands

though.
DavidB, I have stuck pretty closely to the original, studying it for the conversion showed me that there was more to it than I remembered. I have skimped a bit here (no small boxes for +/- 6 bullets) and added a bit there (small delays while bonus bullets etc clock up/down - I like the numbers bluring by!).
The biggest change I made was to scroll the targets 1 pixel at a time, this does eat more memory for the sprites and slows them down, but I like it this way.
I don't remember a high score table as such, just your rank.
I got fed up with the sound, so after some heavy reverse engineering and some hacking, here is the final version of the "original" music. It turns out that the original music didn't use the AY3 envelope HW.
If you get on the high score table, you will need to reboot for now as I was in the middle of adding name entry when I decided enough was enough with music.
I'm now very low on memory and still have quite a bit on the to do list:
sound effects
finish hi-score table
joystick support
2 players
redefine keys (probably in the basic loader program)
sound toggle box (may cheat and put it on a key)
I should really make the conveyors 8 pixels wider, but may not bother - I am getting a little tired of this game now, it is only comments here keeping me going!
And maybe / deluxe version:
SID music (don't have one, nor know anything about them

2 player at once co-op
timers for extra colours and maybe better sound effects