tricky wrote:
And keep posting, I have found that even just saying you have done a little bit makes me want to do some more.
That's a good idea! I'm going to post evertime I do any kind of additition to the code and I'm even going to post when I have ideas! Should hopefully keep me focussed on this!
tricky wrote:
Feel free to grab the timer/palette code to make the different rows different colours.
I'll definitely be needing it. I need 6 colours in total, any I've had a bit of a search on the forum and can't find this code. Could you point me in the right direction?
Here's a picture of what I'm aiming for:
Attachment:
breakout.png [947 Bytes]
Not downloaded yet
What I've got done so far:
A yellow border the same size and position as the arcade machine.
....... and that's it!
I've only entered data for the blue block - which is displayed as yellow in the default palette - and I was able to build the border from this data. Once the other colour blocks are set up I'll have the border coloured correctly
I need to set up the palette so that colour 0 is black, 1 is white, 2 is blue, 3 is red. I'll then use Tricky's palette changing code to change coloiurs 2 and 3 to green and yellow.
After that I'll set about getting the ball on screen and moving. Then the same for the bat which is fortunately the same sprite as a blue brick. Unfortunately this will require
extensive playtesting of super breakout on mame. I may be gone a while!
I'm going to spend an hour or so now getting the graphics for the bricks set up and I might post a screenshot of the 'arena' when I'm done.