FrancisL wrote:
I don't have a problem with episodic games either, but I think that each "episode" should assume that the player hasn't played the previous one.
It's worked OK for Sam & Max.
FrancisL wrote:
You may also want think about things like how the inventory transfers from one part to the next. Does the player start off with carrying just a standard list of objects or will other objects that they may optionally have collected be there?
I'm strongly of the opinion that loading in objects is the wrong way to go. For a start, I remember reading abut the practical problems in Beeb mags of the past about ppl having difficulty loading in their expected inventory etc. Or of corrupted SAVE files.
Personally, I think separating them completely is much preferable so that you don't constantly worry about whether you missed something in Episode 1 when you're in Episode 5. That sort of trick does not make playing adventures fun. Are you listening, Douglas Adams, with that damn sandwich and the dog ???
If you must stop ppl playing later episodes without completing the earlier ones, use passwords. Possibly generating part of the password to represent the score, if you want to take that forward.
My 2p's worth,
Sam.