Joined: Mon Jan 07, 2008 6:46 pm Posts: 380 Location: Málaga, Spain
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There's a new version of BeebAsm in the usual place.
This addresses the bug which made it impossible to save memory location &FFFF.
Also included is a 'reload' parameter to SAVE, which (just like *SAVE on the Beeb) saves code to the disc image with a different load address to that at which it was assembled.
This is useful for creating self-relocating code (as per virtually all games) - there is a new source file 'relocdemo.asm' which demonstrates this.
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